J-1775 Posted September 30, 2024 Posted September 30, 2024 (edited) I have a number of custom shipwreck models that I would like to a) place on sea ground b) partly merge into sand/beaches Now when I place any of the models (all of category 'fortification' within 'structures') on the channel waters of N2 ─ they just float on the surface. Is there any category/type of static object where I can adjust the altitude value? Giving it a sub-zero value like I've read a few times in the past days? The very strange thing about all this is: 2.5 years ago I used the very same shipwreck models in a Marianas scenery - where they'd drop right to the seagoround of the Maug caldera. I can still load that scenery and the wrecks are still under water. Where is the difference? Any help much appreciated! EDIT: Well, I noticed it is (or rather can be) a matter of perspective/viewing angle ─ as the two attached screenshots demonstrate. However, at the time (2.5 yrs ago) when I worked on the Maug scenery that never caught my eye ─ which it certainly would have. So I wonder whether anything in the engine and especially in water rendering has changed? Or is it a setting ('water' is always 'high' with me)? Btw, my question whether there is any category/type of static object where I can actually adjust the altitude value is still open... Edited October 1, 2024 by J-1775 additional info and attachments
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