Jump to content

Adjusting altitude of static objects / submerging static objects in waters


Recommended Posts

Posted (edited)

I have a number of custom shipwreck models that I would like to
a) place on sea ground
b) partly merge into sand/beaches
Now when I place any of the models (all of category 'fortification' within 'structures') on the channel waters of N2 ─ they just float on the surface.

Is there any category/type of static object where I can adjust the altitude value? Giving it a sub-zero value like I've read a few times in the past days?

The very strange thing about all this is: 2.5 years ago I used the very same shipwreck models in a Marianas scenery - where they'd drop right to the seagoround of the Maug caldera. I can still load that scenery and the wrecks are still under water. Where is the difference?
Any help much appreciated!

EDIT: Well, I noticed it is (or rather can be) a matter of perspective/viewing angle ─ as the two attached screenshots demonstrate. However, at the time (2.5 yrs ago) when I worked on the Maug scenery that never caught my eye ─ which it certainly would have.
So I wonder whether anything in the engine and especially in water rendering has changed? Or is it a setting ('water' is always 'high' with me)?

Btw, my question whether there is any category/type of static object where I can actually adjust the altitude value is still open...

 

DCS Maug structures in water 01.jpg

DCS Maug structures in water 02.jpg

Edited by J-1775
additional info and attachments
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...