snakebeater Posted October 2, 2024 Posted October 2, 2024 VR hand controllers are no longer functioning after the most recent update. I have tried a fresh install, and toggling the VR hand controller settings. Everything was working fine, up until this update. I'm using an HTC VIVE with SteamVR. As far as system specs go, Ryzen 7700X, 7800XT, 64GB DDR5 at 4800 mhz. I have no idea where to begin, and I would like to know if anyone has encountered this issue and if there's a fix or workaround. 4
TFS Posted October 2, 2024 Posted October 2, 2024 I've encountered the same. Quest 3. This was driving me nuts, however I found that they aren't even in the drop down menu as options anymore, and they aren't even seen as a controller in the keybindings. I tried everything as well, rescan devices too. My controllers show up and work in the main menu as usual. Just not as controllers anymore, for me this is the biggest issue in the Kiowa, as I can't use the M4 anymore at all in VR. Tried to use it and that's how I found this issue.
snakebeater Posted October 2, 2024 Author Posted October 2, 2024 I can't even get them to show up in the main menu. I tried editing the keybind to toggle the hand controls, but with no success. 1
TFS Posted October 4, 2024 Posted October 4, 2024 (edited) On 10/2/2024 at 4:21 PM, snakebeater said: No one else has this issue? This is driving me nuts. I just can't use my m4 in the Kiowa anymore. Edited October 4, 2024 by TFS
Scal Posted October 4, 2024 Posted October 4, 2024 (edited) I have also this hand issue. I can see the hands after lauching DCS. But as soon as I go to Option/VR tab they disappear. On August version I had another issue: When I have the hands visible with "no pointer/ no touch" The mouse round pointer was not visible. And also I was needing to go to option/VR (without changing any parameter) after lauching DCS, to have the hands at the correct place. I am using Virtual Desktop with a Quest 3. Edited October 4, 2024 by Scal
TFS Posted October 4, 2024 Posted October 4, 2024 1 hour ago, Scal said: I have also this hand issue. I can see the hands after lauching DCS. But as soon as I go to Option/VR tab they disappear. On August version I had another issue: When I have the hands visible with "no pointer/ no touch" The mouse round pointer was not visible. And also I was needing to go to option/VR (without changing any parameter) after lauching DCS, to have the hands at the correct place. I am using Virtual Desktop with a Quest 3. I wonder what's doing this, if it's only a few people then what gives? Unless more have the same issue but not posting?
snakebeater Posted October 5, 2024 Author Posted October 5, 2024 On 10/4/2024 at 10:41 AM, TFS said: I wonder what's doing this, if it's only a few people then what gives? Unless more have the same issue but not posting? I've seen posts on Reddit about it, but as far as I know, I've been the only one on Discord with this issue. I wish I could get more information on what could be causing the issue. Unfortunately, I can't seem to get a response from anyone from ED or confirmation my bug report has been read/acknowledged.
sleighzy Posted October 5, 2024 Posted October 5, 2024 Based on feedback in the bug report for this on the DCS Discord the following steps seem to make these work. These are done in VR and the settings modified within the VR screen in the in game config, not the new launcher. 1. Update the controller settings (don’t change anything else) to something you don’t want, save and then restart the game 2. Next update the controllers back to the setting you want, don’t make changes to anything else, save and restart the game. It has been mentioned that in some cases these settings will be lost if you make and save changes later, to be confirmed but I’m sure you’ll find out. For reference go to the DCS Discord https://discord.gg/eagledynamics and it’s this issue https://discord.com/channels/542985647502393346/1291225941246476308 1 AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
Deathcoltd Posted October 6, 2024 Posted October 6, 2024 This issue was there in MT and ST version with Valve Index in my case even before the update and there was thread regarding it (I provided my logs). In ST version it was repaired, so I used it. When the ST version was removed I expected that it will be resolved in the MT version too. It seems, it is not a high priority in their list. Now I use mouse, which is less comfortable.
TFS Posted October 7, 2024 Posted October 7, 2024 On 10/5/2024 at 5:35 PM, sleighzy said: Based on feedback in the bug report for this on the DCS Discord the following steps seem to make these work. These are done in VR and the settings modified within the VR screen in the in game config, not the new launcher. 1. Update the controller settings (don’t change anything else) to something you don’t want, save and then restart the game 2. Next update the controllers back to the setting you want, don’t make changes to anything else, save and restart the game. It has been mentioned that in some cases these settings will be lost if you make and save changes later, to be confirmed but I’m sure you’ll find out. For reference go to the DCS Discord https://discord.gg/eagledynamics and it’s this issue https://discord.com/channels/542985647502393346/1291225941246476308 This did it for me, finally got it working. Thank you! Much more complicated than it should be. 1
rocket302 Posted October 23, 2024 Posted October 23, 2024 I am having this issue using meta quest 3. Hands will show up at first but if you go to VR menu they will disappear and never show up again unless you restart Dcs. Also when hands are there at first you cannot click or toggle anything. No interaction with controls. I’ve tested with f16 and f18
Eoj12 Posted October 25, 2024 Posted October 25, 2024 I found this in log file. I don't know if it's related with the bug. I have a Pimax crystal with hand tracking module 2024-10-25 20:45:03.959 ERROR_ONCE DX11BACKEND (13164): texture 'glove_L/nomex_glove_flir' not found. Asked from '' 2024-10-25 20:45:03.960 INFO ANIMATOR (16104): load_main() ended 2024-10-25 20:45:03.960 INFO ANIMATOR (16104): load_basic() started 2024-10-25 20:45:03.969 INFO ANIMATOR (16104): load_basic() ended 2024-10-25 20:45:03.969 INFO ANIMATOR (16104): load_main() started 2024-10-25 20:45:03.972 ERROR_ONCE DX11BACKEND (23872): Can't load 'glove_L_old/nomex_glove.dds' in texture array ''. 2024-10-25 20:45:03.972 ERROR_ONCE DX11BACKEND (13956): Can't load 'glove_L_old/nomex_glove_nm.dds' in texture array ''. 2024-10-25 20:45:03.972 ERROR DX11BACKEND (23872): Default texture 'glove_L_old/nomex_glove.dds' of array '' failed to load so texture array isn't loaded. 2024-10-25 20:45:03.972 ERROR DX11BACKEND (13956): Default texture 'glove_L_old/nomex_glove_nm.dds' of array '' failed to load so texture array isn't loaded. 2024-10-25 20:45:03.972 ERROR_ONCE DX11BACKEND (24524): Can't load 'glove_L_old/nomex_glove_roughmet.dds' in texture array ''. 2024-10-25 20:45:03.972 ERROR DX11BACKEND (24524): Default texture 'glove_L_old/nomex_glove_roughmet.dds' of array ' dcs.log 1
sleighzy Posted October 26, 2024 Posted October 26, 2024 13 hours ago, Eoj12 said: I found this in log file. I don't know if it's related with the bug. I have a Pimax crystal with hand tracking module 2024-10-25 20:45:03.959 ERROR_ONCE DX11BACKEND (13164): texture 'glove_L/nomex_glove_flir' not found. Asked from '' 2024-10-25 20:45:03.960 INFO ANIMATOR (16104): load_main() ended 2024-10-25 20:45:03.960 INFO ANIMATOR (16104): load_basic() started 2024-10-25 20:45:03.969 INFO ANIMATOR (16104): load_basic() ended 2024-10-25 20:45:03.969 INFO ANIMATOR (16104): load_main() started 2024-10-25 20:45:03.972 ERROR_ONCE DX11BACKEND (23872): Can't load 'glove_L_old/nomex_glove.dds' in texture array ''. 2024-10-25 20:45:03.972 ERROR_ONCE DX11BACKEND (13956): Can't load 'glove_L_old/nomex_glove_nm.dds' in texture array ''. 2024-10-25 20:45:03.972 ERROR DX11BACKEND (23872): Default texture 'glove_L_old/nomex_glove.dds' of array '' failed to load so texture array isn't loaded. 2024-10-25 20:45:03.972 ERROR DX11BACKEND (13956): Default texture 'glove_L_old/nomex_glove_nm.dds' of array '' failed to load so texture array isn't loaded. 2024-10-25 20:45:03.972 ERROR_ONCE DX11BACKEND (24524): Can't load 'glove_L_old/nomex_glove_roughmet.dds' in texture array ''. 2024-10-25 20:45:03.972 ERROR DX11BACKEND (24524): Default texture 'glove_L_old/nomex_glove_roughmet.dds' of array ' dcs.log 63.27 kB · 5 downloads You can safely ignore that error, it shows up in every body’s logs, may be related to when there were two different textures to the DCS gloves at one stage. Your log shows an OpenXR API layer for Ultra Leap. Is that the hand tracking module you’re referring to? AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
Eoj12 Posted October 28, 2024 Posted October 28, 2024 Yes OpenXR API layer for Ultra Leap is the one I am using for Hands tracking
soullessrat5 Posted October 30, 2024 Posted October 30, 2024 I've had this issue for months except I use the valve index. After they changed to MT it looks like the Steam VR bindings pre-2.9 are no longer recognized.
Scal Posted November 10, 2024 Posted November 10, 2024 (edited) Still not solved for me in version 2.9.9.2474 nov.05 Edited November 10, 2024 by Scal
Dogmanbird Posted November 29, 2024 Posted November 29, 2024 (edited) I'm using Quest 3 and also having this issue where they disappear when clicking the VR tab. However, I can interact with the cockpit and menus as per normal until I click VR tab. Edited November 29, 2024 by Dogmanbird
Pinto93 Posted December 6, 2024 Posted December 6, 2024 Same issue as above for me after today's update to 2.9.10.3948 but no fixes above work for me and I've tried them all multiple times. Using a new Win 11 machine with 14th gen i9 and 4070 Ti Super. Plenty of 2 TB memory open and running 64 GB RAM. Last week, I reverted all the way back to 2.9.7.59263 and ran the ST version, VR hands worked great there with HTC Vive controllers and a HTC Cosmos Elite Headset. No F10 basemap was the only major issue I found while flying 1V1 Air to Air solo and in a MP server with my son who also reverted to save version so we could play together. He has now been running into crashing when selecting cluster bombs and getting Mavericks to detonate on impact while trying to run a custom mission so that version likely has other Air to Ground bugs still in it too. Attaching my log file from the latest version. Will be reverting back again to that old ST version using the following procedure as this seems like an issue within the MT versions (2.9.7.59263 MT had the same missing hands issue). Please get this fixed, no fun having to revert so far back just to play in VR!! dcs.log
Dogmanbird Posted December 6, 2024 Posted December 6, 2024 I agree, the game's not the same for me without hand tracking The reason I enter the VR tab to begin with, is because the hands are not correctly aligned when I first enter the game, but clicking the VR tab usually re aligns them (without doing anything else in the menu). I hope we get it fixed in the next update
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