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Posted

It seems with this update the VR msaa mask size is not working. It is set pretty low (blurry image around the edges) and does not change whether you have .1 or 1.0.  The blurred edges don't look good to me. I have a Pimax with the latest Pimax Play installed with thier PimaxXR.  Does anyone else have this problem? 

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Posted

I fixed this. For anyone else that has this problem it looks like it was due to conflict with OpenXR and OpenXR Toolkit vs the new Pimax Play with it integrated. Per the reddit post below I uninstalled the old OpenXR, Toolkit and Quad view and now Quad view works good with no mask. 
 

 

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Posted

Hey. What does the VR MSAA mask actually do if you don't mind me asking?

I'm using mbucchia quad views to create a blurry low-res border, so would I gain anything from VR MSAA Mask?

[sIGPIC][/sIGPIC]

Soul's pit thread

Posted

It makes the edges around your VR view blurry (less MSAA) with the idea that it's not in your direct field of view so doesn't have to look as nice. But your peripheral vision can pick it up depending on the mask size you set. So up to your preference. 

However, I think my problem wasn't actually the MSAA mask as I research it more. I think having the 2 versions of openxr tool kit and quad view (original vs new built in pimax version) cause my eye tracking to not work.  

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