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[BUG] [2.9.8.1214] Unexpected aircraft behaviour after in-flight deployment of drag chute


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The RL emergency procedure for a hard-over rudder describes a deployment of the drag chute on short final as the recommended procedure in case an approach-end arresting gear is not available.

hardover.png

Specifically, the included table and the procedure imply that the aircraft remains flyable at approximately 90% RPM with gear down, full flaps, and 178 KIAS at a gross weight of 35,000 pounds when deploying the drag chute 1.5 nm from touchdown.

In the game, when deploying the drag chute at the above parameters, the aircraft requires full back stick, full back trim and full afterburner to keep flying and not nose-dive into the ground. Maintaining 178 KIAS is not possible.

I realize that adjusting chute drag/dynamics to cater for this emergency that (according to the ME's fault list) cannot occur in the game may have unintended side effects for the 99.999% of cases where the drag chute is deployed either to get out of a spin or after landing, however if an easy fix is possible this would further increase realism.

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  • Silhou changed the title to [BUG] [2.9.8.1214] Unexpected aircraft behaviour after in-flight deployment of drag chute
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