Lau Posted October 7, 2024 Posted October 7, 2024 (edited) FSRecorder in DCS could be an awesome training tool for single players. I used to record all my flights in another sim with it and create realistic traffic by combining and replaying all the tracks at the same time. After a year of recordings airbases, airports where very much alive with traffic following real life procedures. A simple and amazing peace of software that would be very much welcomed in DCS. Having FSRecorder in DCS does not mean that players will stop flying on-line, its just one more interesting tool to hone our aviators skills. Edited October 7, 2024 by Lau 2 1 F4E, F14B, F18C, F16C, M2KC, A10C, C101, AH64D, BSHARK3, SA342M, MI8, P51D, SPIT, MOSSIE PG, NTTR, SYR, NORM2, WW2PK, CMBARMS, SCVN Asus F17 RG I9 RTX3060 64RAM NVME 2To, TMWarthog, Saitekpedals, TrackIR,
Lau Posted October 7, 2024 Author Posted October 7, 2024 7 minutes ago, Lau said: There was little program that I enjoyed with other sims called FSRecorder, allowing to record your flights and then combine and replay all the tracks at the same time as you flew in a new session. I used it to fly formation in a more realistic way than what we can currently do by following AI, although the traffic was actually limited to the path of the recording, it actually was very immersive, provided you didn't mess up during the recording all flights followed real life procedures, even worked with carrier ops. Had different tracks of traffic according to wind direction in the event that one day we get realistic weather data online. Just for clarity, it is just a piece of software that allows players to record all the traffic of a session or individually select/deselect what is recorded. The data can be replayed and customized at wish while flying a new session with all the tracks populating the virtual skies. Since we are in a combat simulator even weapons would be recorded, while limited by removing the randomness of battles, it could be a very nice tool for video artists, for training purposes or simply to recreate a battle environment where the player must accomplish a specific task. The other benefit I see to it is saving an enormous amount of AI calculations for units that are just spawned for environment purposes. The data base of all DCS players flight could be huge and tracks could be exchanged between players for mission building. I just added it to the whish list PS: The title of the topic is misleading, the tracks do not play as AI, they just play out following whatever pattern the player or the AI followed during the recording. The track can then be played in a new mission without adding any units to a new map, every unit that was recorded will populate (Air/Ground/Sea) back and the mission will replay with just the player being able to freely fly as the track playback. 1 F4E, F14B, F18C, F16C, M2KC, A10C, C101, AH64D, BSHARK3, SA342M, MI8, P51D, SPIT, MOSSIE PG, NTTR, SYR, NORM2, WW2PK, CMBARMS, SCVN Asus F17 RG I9 RTX3060 64RAM NVME 2To, TMWarthog, Saitekpedals, TrackIR,
Micr0 Posted February 24 Posted February 24 I'm gonna go ahead and bump this. Please make the replay tracks playable as traffic in single player missions. 1
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