Distiler Posted May 28, 2009 Posted May 28, 2009 (edited) I'm kinda new to Lock On and I find something strange in the A-10, well in the others too, but in A-10 it's more exagerate. I can't stall the damn plane, is that normal? I don't have the "easy flight" checked, is there any other physix switch that I'm missing? Also, I can't feel any inertia in yawing, is that normal too? (for all airplanes). PD: I'm using Lock On 1.02 (no Flamming Cliffs) Edited May 28, 2009 by Distiler AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Moa Posted May 28, 2009 Posted May 28, 2009 Unaccelerated stall, practice and recovery: 1. Head to '3 mistakes high' alititude, around 3000 feet. 2. Fly level 3. Reduce throttle to idle 4. Maintain level flight by progressively raising the nose to keep the vertical velocity zero 5. When you can no longer maintain level flight (around 95 kts in empty A-10) you will stall. Recovery: 6. Ensure throttle is idle (having throttle on will delay recovery) 7. Centralise stick or maybe even slightly forward to ensure nose it pitched down to longest glide time attitude (not longest glide distance attitude) 8. Use rudder to compensate for any wing drop, don't overcompensate 9. As airspeed starts to increase, increase throttle to full 10. When airspeed has increased past stall speed gently level off. You should be able to do this so that the altitude loss between stall and recovery is a couple of hundred feet, any more and you need practice. You don't get pre-stall buffet in the game and the nose drop isn't as dramatic as in real-life. Yes, the flight model of the A-10 not as realistic as the Su-25T. You can do accelerated stalls in the Su-27 and MiG-29 simply by holding a sustained max-g turn nose level. At around 350 - 400 km/h (that is, much higher than unloaded stall speed) your aircraft will stall. If you leave afterburner on you will buck wildly until you recover so you must remember to reduce throttle before you pitch nose down and correct any spin.
CHola Posted May 29, 2009 Posted May 29, 2009 In LOMAC you do get buffet at or below velocity corner, but plane rarely (can't remember when) departs. However, occasional flat spins, though rare, still occur. If that happens, just push stick forward and opposite to the spin direction. Don't forget to add rudder opposite to spin direction as well.:thumbup: Cheers, Cola Cheers, CHola
theGozr Posted May 29, 2009 Posted May 29, 2009 (edited) All plane have the FM simplified with scripts If you want to try something good try the SU-25T's load 30 % fuel and some aero smoke and you will have the good AFM that all other planes are lacking you have to be gentle with them ;) ... have fun stalling with no scripts ;) !!!! Edited May 29, 2009 by theGozr 1 Fly it like you stole it..
Moa Posted May 29, 2009 Posted May 29, 2009 In LOMAC you do get buffet at or below velocity corner, but plane rarely (can't remember when) departs. However, occasional flat spins, though rare, still occur. If that happens, just push stick forward and opposite to the spin direction. Don't forget to add rudder opposite to spin direction as well.:thumbup: Cheers, Cola In an real aircraft that'll get you killed. The stick must be slightly forward of *center* otherwise one wing will remain stalled after the other and you'll increase spin. It is ok to not be wings level as unstalling into a spiral dive is ok, you just don't want to spin. Countering spin is done with rudder alone and must be done quickly or Gs will build quickly. Eventually Gs will build to a point where the rudder cannot correct the (flat) spin and the pilot must eject. In days before ejection seats this level of Gs were fatal (the pilot would not have the strength to stand-up and bail out). Also, care must be taken not to overcorrect with rudder as it is easy to correct the first spin and then induce a spin in the opposite direction.
RedTiger Posted May 30, 2009 Posted May 30, 2009 (edited) All plane have the FM simplified with scripts... Very true and very important. All the "stalls" except for the Frogfoots (Frogfeet? :D ) are scripted. There's not really a simulation of departure and more of a switch that is flipped that makes your plane flop around in a scripted way. If you watch from external views, you can really tell how fake it is. Your plane will freeze in mid air, jitter like a bowl of jelly, and then like a switch being flipped, "depart" in a way that really never changes. You can enter this "departure" at certain speeds and AOA in the Su-27 to induce a scripted tail slide, but again, the key word here is scripted! Edited May 30, 2009 by RedTiger
CHola Posted May 30, 2009 Posted May 30, 2009 In an real aircraft that'll get you killed. The stick must be slightly forward of *center* otherwise one wing will remain stalled after the other and you'll increase spin. It is ok to not be wings level as unstalling into a spiral dive is ok, you just don't want to spin. Countering spin is done with rudder alone and must be done quickly or Gs will build quickly. Eventually Gs will build to a point where the rudder cannot correct the (flat) spin and the pilot must eject. In days before ejection seats this level of Gs were fatal (the pilot would not have the strength to stand-up and bail out). Also, care must be taken not to overcorrect with rudder as it is easy to correct the first spin and then induce a spin in the opposite direction. Try my way and yours and see which one gets you out faster. :thumbup: This is computer game... Cheers, Cola Cheers, CHola
Moa Posted May 30, 2009 Posted May 30, 2009 Try my way and yours and see which one gets you out faster. :thumbup: This is computer game... Cheers, Cola No worries. I was just pointing out the *real* procedure so that nobody got the wrong idea about how it's supposed to be done - lest they try it in their Piper. Cheers, Moa.
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