Archaic Posted October 22, 2024 Posted October 22, 2024 The CPU parks cores with games, but with DCS it appears to be parking the wrong CCD. In other games the correct CCD is exclusively being used. i7 - 9700k | EVGA 1080Ti | 32 DDR4 RAM | 750w PS | TM Warthog HOTAS/X-55 | Track IR 5 |
Kanelbolle Posted October 22, 2024 Posted October 22, 2024 (edited) 4 hours ago, Archaic said: The CPU parks cores with games, but with DCS it appears to be parking the wrong CCD. In other games the correct CCD is exclusively being used. You might want to have some documentation on this when posting claims.. just saying it might have happened is not reason for any investigation. Post your DCS log file if it shows this happening. PS: go through your log file and remove any sensetive informasjon if there are any before posting it. Screenshots of a monitor program that shows it also helps. Edited October 22, 2024 by Kanelbolle WARGAMES Servers: https://forum.dcs.world/topic/301046-wargames-server-pvp-and-pve-campaign-servers/ Scripts: RGC & SPGG https://github.com/AGluttonForPunishment/
Archaic Posted October 22, 2024 Author Posted October 22, 2024 7 hours ago, Kanelbolle said: You might want to have some documentation on this when posting claims.. just saying it might have happened is not reason for any investigation. Post your DCS log file if it shows this happening. PS: go through your log file and remove any sensetive informasjon if there are any before posting it. Screenshots of a monitor program that shows it also helps. It has been reported numerous times by others as well. Here's a screenshot: It should be parking CCD1 and throwing everything in DCS on CCD0. For example The Way of the Hunter is properly parking the CCD1 This is how X3d processors should work. i7 - 9700k | EVGA 1080Ti | 32 DDR4 RAM | 750w PS | TM Warthog HOTAS/X-55 | Track IR 5 |
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