eXor Posted March 26, 2005 Posted March 26, 2005 I read the amusing Beyond Modifing/Editing. Drawing the line and I am wondering how the server will enforce loadouts in 1.1 I've read that the server will push MEInit.xml to the client. If someone with a custom MEInit.xml makes a mission where aircraft have custom loadouts and distributes it and someone with a default MEInit.xml hosts it, will there be a conflict with the weapons information stored in the mission file? Or does MEInit.xml override the mission file and you end up with the aircraft having a default loadout ( or Empty ) ? What will happen if someone figures out a way to modify the pushed MEINit.xml while the game is running. Will the server notice? The server could decrement some variable every time a weapon was fired/released and thus, any changes the client made would have no effect. Avaritia bona est.
Guest ruggbutt Posted March 26, 2005 Posted March 26, 2005 It's my understanding that the server settings are forced to the client. No more AIM 54's on your F-15.
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