eXor
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Everything posted by eXor
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There are idiots in ALL multiplayer environments. Ever gone a round in a public Battlefield / ARMA server? It's an exercise in frustration. With friends, or on a well moderated server that emphazises teamwork, it's a totally different experience. A well designed mission would have a much smaller engagement radius for the ground troops. You could have the base near the FLOT. Or where this would be unrealistic, you could have the option to spawn "en route".
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Current hardware is capable of handling such a sim, IMO. When flying the Hog, the CPU is busy with : flight, avionics, weapons, AI, mission / campaign ( and anything else I may have omitted ) When driving a tank, the CPU would be busy with much of the same, if not less. You would not be flying the Hog and driving a tank simultaneously. Of course, compromises would have to be made. The terrain looks decent at altitude, but it would look terrible ( by today's standards ) when driving a tank. Some additional graphics routines could be employed to spice up the visuals when on the ground, but that would steal development time from new aircraft modules which just 'fit well' with the current terrain. Personally, I would be very happy with a study tank / Tunguska / e.t.c sim on the current terrain. ED just need to: a) have the desire to broaden their horizons beyond aircraft simulation. b) have similar military contracts / detailed information for tanks. c) determine whether the market is there to make it a viable project.
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Found an existing torrent. http://www.mininova.org/tor/540862 Hop on.
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How about delivering it via BitTorrent? That would spread the bandwidth consumption around as downloaders would also be uploading. http://dessent.net/btfaq/#maketorrent
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Great news for the hardcore sim market...
eXor replied to Galaad's topic in Lock On: Flaming Cliffs 1 & 2
Even if it is meant to feel like "travelling on a rollercoaster"? I guess those multi million dollar F-16 simulators must be modelling the FM incorrectly. Real F-16 pilots ( and laymen who have been lucky enough to get some stick time in a real simulator ) give the FM a thumbs up. I guess they are all lying/biased. -
http://store.yahoo.com/graphsim/fa4alfo.html :D
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There are currently 42 pilots in the Lomac lobby according to the Hyperlobby website. Forgotten Battles has 559 and surprisingly, Pacific Fighters has 15 :confused:
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Night and Day fellas...Night and Day.
eXor replied to KILSEK's topic in Lock On: Flaming Cliffs 1 & 2
Battlefield 2 demo goes well over 1 Gigabyte of physical Memory with all high settings. I shudder to think what the full game will use. -
Lock-On's limitations and the "Bubble" system
eXor replied to ApolloFarStriker's topic in Lock On: Flaming Cliffs 1 & 2
:confused: If Plane A is superior to Plane B resulting in Plane A beating Plane B 70% of the time, what difference does it make if you model this statistically instead of in real time? The result will be the same. The difference is that the former method is far more efficient and thus allows the game to cope with many more units. If I'm flying along with Plane A and Plane B duking it out beyond my sensor and visual range, why should I care what they are doing? Their actions cannot affect me in any way. -
Why do AMRAAMs do this? Pictures attached
eXor replied to Kula66's topic in Lock On: Flaming Cliffs 1 & 2
The amraams are porked in all versions, past and present. -
Squashing of all outstanding bugs from 1.0 to present, however small. Improved AI.
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http://www.firingsquad.com/hardware/budget_lcd_roundup_0405/ Closing on CRTs but not quite there yet.
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Stuttering 1.1 problems What is going on at ED??
eXor replied to SilentEagle's topic in Lock On: Flaming Cliffs 1 & 2
If possible, could someone make a tiny video of the problem? -
http://www.hardocp.com/article.html?art=NjMy
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Which company made the packaging?
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I don't know if it was the resolution or the color depth or both but ( with a desktop color depth of 32 ) when I changed my in-game color depth to 16 , the rowboat effect never happened.
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Starforce :icon_lol: :icon_mrgr
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Could it be the "rowboat" effect that occurs on some rigs when the desktop and in-game resolution/color depth are the same?
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I read the amusing Beyond Modifing/Editing. Drawing the line and I am wondering how the server will enforce loadouts in 1.1 I've read that the server will push MEInit.xml to the client. If someone with a custom MEInit.xml makes a mission where aircraft have custom loadouts and distributes it and someone with a default MEInit.xml hosts it, will there be a conflict with the weapons information stored in the mission file? Or does MEInit.xml override the mission file and you end up with the aircraft having a default loadout ( or Empty ) ? What will happen if someone figures out a way to modify the pushed MEINit.xml while the game is running. Will the server notice? The server could decrement some variable every time a weapon was fired/released and thus, any changes the client made would have no effect.
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ROFL :lol:
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It's there on peer-to-peer networks with various cracks. Whether they work or not, I leave as an exercise for someone else :lol: No popular game is uncrackable for offline play. Simbin's GTR uses Starforce and that has been cracked.
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FC 1.1 , A2G AI versus IR SAM (request)
eXor replied to Perry's topic in Lock On: Flaming Cliffs 1 & 2
In your own plane... Tell the useless wingman to RTB the moment you are airborne. Though, in keeping with tradition, he will probably ignore you. -
FC 1.1 , A2G AI versus IR SAM (request)
eXor replied to Perry's topic in Lock On: Flaming Cliffs 1 & 2
How about you assess and neutralize the threats yourself? :lol: -
Let's decide the name of the LOMAC Successor
eXor replied to ZoomBoy27's topic in Lock On: Flaming Cliffs 1 & 2
We have a winner! ROFLMAO :lol: -
I performed the same test with an Adder ( 16 km ) and it had no problems hitting the target. Interesting, to say the least.