lapster49th Posted June 5, 2009 Posted June 5, 2009 (edited) :helpsmilie: Hello, i try to build a new Multiplayermission for BLACK SHARK, but i think my system is that good enough to host. Sometimes i got a verry bugy Brain ! :cry: Can someone check out the missions triggers if they are correct set, because i want to try if AI-Groundgroups from each side can repeat there routes by hisself. Maybe i do something wrong with the triggersetings and someone can give me a better tip, how to realize. There cames a little Instruction for things that i want to be implement in the mission. -IF the CLIENTS-CHOPPER reach the first ZONE = OCHAMCHIRA, that must be setup FLAG 1 = TRUE. -Then the REDFOR AI GROUNDGROUP should be moving torwards ZONE = Ьbungsplatz. -If the REDFOR AI GROUDFORCES reach the ZONE = Ьbungsplatz, then FLAG 2 should appear and further Instruction to FLAG 2 = N/A but FLAG 3 appears and the BLUEFOR FORCES beginns to move torwards the route. In beetween the Time all the REDFOR Groundforces beginning to shoot at some Targets in the ZONE = Ьbungsplatz and have a little shooting Trainee over there, till they out of the ZONE = Ьbungsplatz, and Flag1 = is set to TRUE. In affect there cames the BLUEFOR GROUNDFORCES on there way, an shoot some salves of these Waepons in the area where the REDFOR GROUNDFORCES are. (Showeffect) -If the REDFORCES GROUNDGROUPS out of the ZONE = Ьbungsplatz then 630 Seconds after FLAG 2 was set and the REDFORCES GROUNDUNITS make some shooting Trainee in the Area of ZONE = Ьbungsplatz. -So the REDFORCE GROUNDUNITS take cover and go all the way back where they belong. In that time FLAG1 = TRUE and the Blueforces Groundunits should go backward to there BEGINNING ZONE. Attention ! :cry: It's important to know that FLAG1 = TRUE, after The CHOPPER (player) reach the Zone. After that Flag1=true, not later or earlier ! I'll boost the MISSIONFILE in here, maybe someone can give me a Tip how to realize that all the FORCES move there routes, and after making all moves there repeat after Flag1 = True (Chopper in Zone) or the AI-Units lost there life and Flag1 = False, about the Groundforce lost there lifes. :music_whistling:Mission Terrorcamps.zip Edited June 6, 2009 by lapster49th
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