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Having issues trying to change afterburner image file (.DDS). It doesn't save and doesn't show up in DCS after modification...


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Posted

I'm experiencing an issue with a DDS afterburner file not reflecting any changes in DCS World, despite editing it in Photoshop and exporting with the NVIDIA Texture Tools plugin. The modified texture appears correct in Photoshop, and I rezip the files and place them back in the correct directory, but I see no changes in the sim. I've ensured the export settings, including format and mipmap generation, are correct, but the edits still don't apply. I'm seeking advice on troubleshooting this issue and ensuring the DDS file works correctly in DCS.

 

FWIW the plane is VSN YF-12A (Blackbird).  I belive it's connected to FC3.

 

Thanks.

Posted

Usually when I have an issue with a texture not showing up I have either....

1.  not typed in the name of the new texture file correctly in the description lua

2. have forgotten to change the description lua code from true to false  ie:

          {"VSN_YF12A_Nachbrenner",    DIFFUSE            ,    "vsn_yf12a_nachbrenner", true};

          {"VSN_YF12A_Nachbrenner",    DIFFUSE            ,    "vsn_yf12a_nachbrenner", false};

3. have not labeled the parent livery folder correcty when I add it to the saved games livery folder  in this case VSN_YF12A

4. If I placed the new dds file in the mod texture zip folder I forgot to give it the same name as the original and allowed it to replace.  "vsn_yf12a_nachbrenner"   (my version of the mod may be old and VSN may have adjusted their dds file names)

5. The one I really hate - I left out a coma, dash, or some other character in the code when I changed the description lua.   This one usually results in the livery not showing up at all.

I have made a lot of mistakes in livery creations but the above are the main ones I consistently stumble into.   Based on your post I would guess either 1, 2 or 4 may have caught you.

 

seabat

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