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Posted

After trying and failing multiple times, I have now skipped mission 9.

I'm getting shot down by AKs every single time I attack the mortar teams, its like they have radar guidance on those AKs! Rockets dont seem to have much effect unless achieving direct hits, and since I cant see the little guys, hitting them is down to pure luck. Then I'm left with shooting at the origins of their tracers, and getting that close rarely goes well. The only sane thing really, in the face of such sharpshooters, would be to call in artillery.

Would it be possible to maybe tune down their accuracy a bit? Speaking from personal experience, it's really really hard to hit aerial targets, even when they are not manuevering much. (or stuff is exploding around your ears)

 

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System: Asus z270 A Prime, Intel i7-7700K 4.8GHz, 32GB DDR4, RTX2080, Samsung 500GB 850 EVO SSD.

Valve Index VR, TM Warthog Throttle & Grip, Virpil MongoosT-50CM2 base, TM TPDR Rudders.

OS: Win10 Home

 

 

Posted

Hey @Dachs, I am sorry to hear you are having a hard time with that mission. In the Editor the the ground units are set to the lowest skill level (average). Sadly I do not have any further influence on how accurate they are, that is a dcs core thing. Yes and they are way to accurate to hit a moving target in the air. I can only make you invisible or immortal, but that should not be the solution. 

But, I have tested the mission many many times and also the testers where able to succeed the mission, so I think the difficulty is ok. Maybe you have a track file of your attempt? May I ask how you approach the targets, maybe you are coming in to low or fire the rockets to late? 😎

  • 2 weeks later...
Posted
On 11/27/2024 at 10:35 AM, Cyking said:

Hey @Dachs, I am sorry to hear you are having a hard time with that mission. In the Editor the the ground units are set to the lowest skill level (average). Sadly I do not have any further influence on how accurate they are, that is a dcs core thing. Yes and they are way to accurate to hit a moving target in the air. I can only make you invisible or immortal, but that should not be the solution. 

But, I have tested the mission many many times and also the testers where able to succeed the mission, so I think the difficulty is ok. Maybe you have a track file of your attempt? May I ask how you approach the targets, maybe you are coming in to low or fire the rockets to late? 😎

Trouble is I cant see the targets, I basically fire at an area. Today I had the good fortune to place all rockets just so, and took out the mortars, but then failed at the technical. Again, couldnt spot him, before he started spewing tracers, and by then I was way too close to the DShK.

Maybe its because of VR? Did you test in 2D ?

System: Asus z270 A Prime, Intel i7-7700K 4.8GHz, 32GB DDR4, RTX2080, Samsung 500GB 850 EVO SSD.

Valve Index VR, TM Warthog Throttle & Grip, Virpil MongoosT-50CM2 base, TM TPDR Rudders.

OS: Win10 Home

 

 

Posted

Ok, thank you for feedback. I will take a look at the mission again. Maybe an addional smoke marker on the target can help. I am flying in 2D, but some of my testers also tested in VR. But Maybe since then the lod changed. I will ask to test them again. 

Posted

A smoke marker would certainly help, but if other, not VR visually impaired can spot him without help, maybe make it a F10 call option, if possible ? Wouldn't want to spoil it for others!

Also, as I learned in the other Mission 9 thread, I was supposed to have door gunners? I suspect the whole thing would have been a lot easier had they been on board, as they are generally very good at spotting (and hitting) bad guys. Much unlike the copilot, who cant hit the broadside of a barn.

Anyway, finally got through it, had to go rearm three times, rockets are our friends 😀

System: Asus z270 A Prime, Intel i7-7700K 4.8GHz, 32GB DDR4, RTX2080, Samsung 500GB 850 EVO SSD.

Valve Index VR, TM Warthog Throttle & Grip, Virpil MongoosT-50CM2 base, TM TPDR Rudders.

OS: Win10 Home

 

 

Posted
On 12/9/2024 at 7:56 PM, Dachs said:

A smoke marker would certainly help, but if other, not VR visually impaired can spot him without help, maybe make it a F10 call option, if possible ? Wouldn't want to spoil it for others!

Also, as I learned in the other Mission 9 thread, I was supposed to have door gunners? I suspect the whole thing would have been a lot easier had they been on board, as they are generally very good at spotting (and hitting) bad guys. Much unlike the copilot, who cant hit the broadside of a barn.

Anyway, finally got through it, had to go rearm three times, rockets are our friends 😀

First of all promps for not giving up and even reloading that often. I don't understand why they put away the door gunners for some of you. I checked again and worked for me, also the the setting of the FARP should be correct. I resaved the Mission and will apply for next campaign update. I also integrated an optional F10 Radio Menu Option to get addional smoke for the target. 

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