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Posted (edited)

Since the SUPERCARRIER update I'm seeing some strange behavior.  In this instance an AI aircraft that spawned in the six pack (hot start) is blocking another AI aircraft that spawned in the same area (another hot start) from taxiing to one of the bow cats.  I have 2 install of DCS on my system, and in the older version, this does not occur.  The only mods running are the static C-2, A-6s, and SH-60s which I can't imagine is affecting things since it all works fine in the 2nd (older) install.  

hornet no taxi.trk

Edited by 2circle
minor correction to content
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F-18C/F-14/P-51/F-86 Pico4/Quest2 VR with Intel Core i9 3.0GHZ 24 -Core, 16GB, GeForce RTX 4070 ti

Posted

Try deleting or delaying the E2 on CAT 1, as spawn point zero, the Hornet that is being blocked, should take off from there. 

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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