Migow Posted December 23, 2024 Posted December 23, 2024 (edited) hello this feature can be implemented by modifying the shader file "NVD_common.hlsl" in "DCS World\Bazar\shaders\PostEffects" tested only with 2D screen , tell me if it works for VR (not sure) it will not PASS IC ! version 0.1 (need adjustement for nvg black body (too big i think) add the constant #define NVD_HIGHER_AJUSTEMENT -0.4 //0.4 good then replace : float2 calcMaskCoord(float2 projPos) { return float2((projPos.x - gNVDpos.x) * gNVDaspect, projPos.y - gNVDpos.y ) * MASK_SIZE; } by: float2 calcMaskCoord(float2 projPos) { return float2((projPos.x - gNVDpos.x) * gNVDaspect, projPos.y - gNVDpos.y + NVD_HIGHER_AJUSTEMENT ) * MASK_SIZE; } Edited December 24, 2024 by Migow member of 06 MHR / FENNEC Mi-24P
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