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NVG MOD move the NVG higher than center to free FOV for instrument reading


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Posted (edited)

hello this feature can be implemented by modifying the shader file "NVD_common.hlsl" in "DCS World\Bazar\shaders\PostEffects"
tested only with 2D screen , tell me if it works for VR (not sure)

it will not PASS IC !

version 0.1 (need adjustement for nvg black body (too big i think)
add the constant

#define NVD_HIGHER_AJUSTEMENT -0.4 //0.4 good

then replace :
float2 calcMaskCoord(float2 projPos)
{
    return float2((projPos.x - gNVDpos.x) * gNVDaspect, projPos.y - gNVDpos.y ) * MASK_SIZE;  
}
by:
float2 calcMaskCoord(float2 projPos)
{
    return float2((projPos.x - gNVDpos.x) * gNVDaspect, projPos.y - gNVDpos.y + NVD_HIGHER_AJUSTEMENT ) * MASK_SIZE;  
}

bandicam 2024-12-24 00-55-11-054.jpg

bandicam 2024-12-23 23-20-38-507.jpg

Edited by Migow

member of 06 MHR /  FENNEC Mi-24P

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