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As a mission designer, one thing I've always wished existed in the game was some means of removing man made objects from the map. Either to go in and meticulously make something different, or as a means to improve performance by removing anything the players won't be seeing anyway in a particular mission.

Let's use Persian Gulf as an example, and we'll assume the mission being made is a short-range hop up in the northern parts of the map, with no chance of a player going south. In a Sandbox mode, all the buildings and such would be removed from the map, and the designer can place in the ones he/she want (that's limited to what's available for the map). Roads, airbase, buildings, all up to the designer where they go.

Does this mean we can get some truly ridiculous things? Oh yeah.

But it could result in some more streamlined missions, or a truly custom mission with assets that fit the theme of what the player is attempting to make.

I also see such a thing being useful for when ED makes the 'world' map, as it would allow us to fill in objects where needed.

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