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Posted

Operation: Helis Theme Park
 

Mission Specifications:


- A mission with ridiculous features for passing time between rounds of the dynamic campaigns.
- External views as well as seeing allies on the F10 map are enabled.
- Fly solo or with friends.
- All helicopters are part of the Blue coalition.
- Shooting ranges, sling loading, flying a parkour track, etc. are available.

 

 

briefing.jpg

 

ships.jpg

 

parkour 1.jpg

 

parkour 2.jpg

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Posted

The Georgia Campaign:

Day 5 into the campaign and as of now Blue holds 5 towns:
Agara
, Kareli, Ruisi, Gori and Karaleti

The only town held by Red is Tskhinvali

Note:
I
've thought about the refueling issue for Gazelles (and maybe Kiowas too) and had a few ideas for it in place. However, with Blue overwhelming Red constantly due to higher numbers of players, doing that would only make it worse, although a very understandable point.

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Posted

The Georgia Campaign:

Round 2 will include the following changes:

  • I believe the issue that was causing the server to crash right after blowing up bridges is fixed. Therefore, destroying bridges will be available again.
  • Once a coalition captures and holds a town, the following happens:
    • 8 AAA Emplacements + 2 MANPAD's + 2 "MANPAD spotters" + 4 ammo trucks spawn instantly. Think of that as part of the deployed inf. with special equipment.
    • 2 tanks and 4 IFV's start making their way from the main base (for Blue, the closer main base) to that town.
    • That's a total of 16 extra units spawning instantly plus 6 armoured vehicles arriving later if not destroyed.
  • 40 ammo trucks available at the main base at the start of the campaign (20 at each Blue base).
  • Instead of 6 BM-21 Grads for Red it will be 6 BM-27 Uragans. Red players preferred range over quantity.
  • 6 MLRS for Blue instead of 4.

As you can see, your feedback is very much taken into consideration, so keep it coming 🫡

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Posted

The Georgia Campaign round II will begin today at about 1900Z

 

Change log:

Anti-Aircraft Artillery Crates have been added to CTLD. They weigh 951 kilograms. The Chinook and the Hip have the ability to carry multiple crates.

Chinook:

The Chinook can carry 5 using the In Game cargo loading through rearm/refuel menu. The process is as follows:

  1. Spawn a crate through CTLD. Load that crate through rearm/refuel menu. The door must be open and there must NOT be an Aft gunner.
  2. Wait 300 seconds (forced by CTLD)
  3. Go to step 1. Repeat until you have the desired number of crates.
You can of course sling a crate as well as carry them internally. To deploy crates with the Chinook:
  1. Land
  2. Open the door
  3. Unload the rearmost crate using rearm/refuel menu
  4. Unpack the unloaded crate using the CTLD menu (Sometimes the crate will jump back inside the aircraft during this process. If you List Nearby Crates and see the one you unloaded is a 12 o'clock at 3 meters, it means it decided to get back on board. Just unload it again)
  5. Takeoff and go somewhere else
  6. Go to Step 1. Repeat as necessary

Hip:

The Hip can carry 3 crates internally, through CTLD only. The process is as follows:

  1. Spawn a crate through CTLD. Load that crate through CTLD menu.
  2. Wait 300 seconds (forced by CTLD)
  3. Go to step 1. Repeat until you have the desired number of crates.
To deploy crates with the Hip:
  1. Land
  2. Unload all the crates using CTLD
  3. Unpack one unloaded crate using the CTLD menu (If you unpack them all, you will have a stack of 23mm guns)
  4. Load the crates you didn't unpack back into the helo via CTLD menu
  5. Takeoff and go somewhere else
  6. Go to Step 1. Repeat as necessary
 
 
Town Reinforcements:
 
When a Town Zone is secured by a coalition (more than 50 units and a greater than 5 to 1 ratio), a reinforcement group will spawn at the nearest Main Base and drive to that town. If the Town Zone is held for more the 90 continuous minutes a second reinforcement group will 'arrive'. The second group is only a once in a campaign event. The immediate reinforcement group can be repeated under certain conditions (Town held at restart, Town recaptured after being contested) Make your Town Attacks count. If you attack a town but cannot secure it for your side, the other side can just re-occupy and reinforce.

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Posted

The Aleppo Campaign - change log:

  • Added more helicopter slots as required by players.
  • Added more tanks, IFV's and APC's to the start of the campaign.
  • Merkava tanks were added to Blue as a new vehicle in the game (already added to The Enguri Campaign which is still WIP).
  • Instead of activating 1 artillery and 1 ammo truck per crate it's now 2 artillery units and 2 ammo trucks. That doubles the total number of artillery units for each side.
  • JTAC drones would be available only if certain conditions and specifications are met. Not guaranteed yet, we're still working on it.
  • If JTAC drones are added, it would be 1 drone per side at a time. If you lose it you'll have to deploy a new one.

The plan is to launch round 3 of The Aleppo Campaign after round 2 of The Georgia Campaign is over, and only after the above is implemented and tested thoroughly.

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Posted

Operation: The Enguri Campaign
 

Situation:

The goal is to capture and hold the Enguri Dam and the 7 bridges over the Patari Enguri River.
The circular areas with names of the dam and bridges must be held in force. In order to hold one of these areas, a minimum of 24 units (troops, vehicles or both) is required.

In addition, the holding force must be at least 5 times the number of any enemy forces in the circle.

The circle will change colour according to which side is currently present in sufficient strength.

 

briefing mod.jpg

 

Red Objectives:

Ka-50's and Mi-24's:

- Search & destroy enemy armour!

-------------------------------------------------------------------------------------------------------------

Mi-8's:

Deploy troops, AAA emplacements or light artillery guns to help with capturing and holding the objectives.

-------------------------------------------------------------------------------------------------------------

Frequencies:

Main freq. - 124 MHz

Torba NDB: 1107 kHz
Torba ATC: 120.5 MHz

Shpora NDB: 1188 kHz
Shpora ATC: 130.5 MHz

Bullseye NDB: 525 kHz

 

****************************************************************************************************

 

Blue Objectives:

AH-64's, OH-58's and SA342's:

- Search & destroy enemy armour!

-------------------------------------------------------------------------------------------------------------

CH-47's and UH-1's:

Deploy troops, AAA emplacements or light artillery guns to help with capturing and holding the objectives.

-------------------------------------------------------------------------------------------------------------

Frequencies:

Main freq. - 251 MHz

Rome NDB: 236 kHz
Rome ATC: 255.5 MHz

Dublin NDB: 201 kHz
Dublin ATC: 252.5 MHz

Bullseye NDB: 525 kHz

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Posted

Blue won The Georgia Campaign A couple of thoughts:

  • Red had quite a good number of players upon opening the server and won round 1 of The Aleppo Campaign, yet nothing else after that.
  • Adding the forward base for Red in The Georgia Campaign didn't help either. Or was it because of lack of Red players?
  • I could probably add 2 Su-25T's starting at Nalchik and still Red wouldn't win, simply because they lack the numbers. After all, Red are the attacker, so maybe Su-25T's?

The Aleppo Campaign kicks off today at around 1700 zulu

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Posted (edited)

Operation: The Beirut Campaign
 

Situation:

In this campaign Red and Blue are fighting over 4 different target areas. Each area (Anjar Station excluded) is divided into a few target areas highlighted on the F10 map as white (neutral) zones at the start of the campaign.
To capture a zone at least 24 ground units regardless of their type must be in that zone.

Target Areas and their zones:
- Beirut Airfield is divided into 5 zones.
- Rayak Town and Airfield are divided into 6 zones.
- Serghaya Town is divided into 2 zones.
- Anjar Station consists of 1 zone.

 

 

briefing.jpg

 

 

Red Objectives:

Capture and hold the following:

- Beirut Airfield
- Rayak Town and Airfield
- Serghaya Town
- Anjar Station

-------------------------------------------

Frequencies:

Comms: 124 MHz

Main Base (Torba):
ATC: 120.5 MHz
NDB: 611 kHz

Bullseye:
NDB: 580 kHz

 

****************************************

 

Blue Objectives:

Capture and hold the following:

- Beirut Airfield
- Rayak Town and Airfield
- Serghaya Town
- Anjar Station

-------------------------------------------

Frequencies:

Comms: 251 MHz

Main Base (Dublin):
ATC: 252.5 MHz
NDB: 505 kHz

Bullseye:
NDB: 580 kHz

 

 

beirut.jpg

 

rayak.jpg

 

seghaya.jpg

 

anjar.jpg

Edited by Alpenwolf

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Posted

The poll results on discord showed that a campaign where capturing bases and having more spawning points is more favourable. Therefore, the new campaign I'm working on will feature the following:

  • Each coalition starts with a number of bases (military bases/FARP's built by me, not airfields from the map).
  • 1 base is the main base (like in The Aleppo Campaign) and the other bases are part of the objective (like in The Aleppo Campaign).
  • Unlike The Aleppo Campaign and as mentioned in the first point, each coalition will start with a number of bases, so action is instant!
  • Building my own bases gives me the option of choosing the battlefield anywhere I want without depending on the locations of airfields featured in a map. Besides, it's cooler to take off from a helipad than a big parking lot next to a runway.
  • The Persian Gulf map will be the one I chose for this new campaign.
  • Speaking of The Aleppo Campaign, round 4 (sometime in the future) will start with each coalition holding 2-3 bases, so that action is also rather instant. Aleppo and/or Gaziantep might be the ones left neutral. Not sure yet.

The new campaign, The Beirut Campaign, will go online this Friday. The exact time will be announced soon. The ull briefing can be found here.

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  • 2 weeks later...
Posted

Update:

The server will run one mission day per actual calendar day.
The present schedule is 1800 UTC to 0700 UTC 7 days per week.
Outside of those hours, the server will be unavailable.

 

Currently, The Beirut Campaign is still on. Transport helicopter pilots are needed more than ever! Nice battles and teamwork so far, especially, from the Red side.

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Posted

Operation: The Arabia Campaign
 

Situation:

Both coalitions are fighting over the Arabian Peninsula across the UAE and parts of neighbouring countries. There are 8 bases, 4 of which are controlled by Red and the other 4 are controlled by Blue at the start of the campaign. The goal is simple: Capture and hold all 8 bases!

Note:
Airfields are not part of the objective and don't therefore don't offer any military. Rearming and refueling can only be done at any friendly base.

-----------------------------------------------------------------------------------------------------------------------------------------------------------

The following ground units are available at the start of the campaign:

72 x T-90's - 72 x Abrams tanks
32 x T-80's - 32 x Leopards 2A6's
16 x T-72's - 16 x Chieftains
36 x ZBD's - 36 x Bradleys
80 x BMP-2's - 80 x Maders
20 x BTR-82's - 20 x LAV's
8 x BRDM's - 8 x Cobras
22 x Strelas - 22 x Avengers - 22 x ammo trucks
22 x ZSU Trucks - 22 x Vulcans - 22 x ammo trucks

40 extra ammo trucks each

-----------------------------------------------------------------------------------------------------------------------------------------------------------

Capturing Bases:

To capture a base you need to destroy enemy ground units first before you move in with at least 36 friendly ground units (regardless of their type).

Once a base is captured, the following ground units spawn to help with holding it:

6 x ZTZ tanks / 6 x Chieftains
2 x BMP-3's / 2 x Warriors
4 x BMP-2's / 4 x Bradleys
2 x Shilkas + 4 x ZSU Trucks / 6 x Vulcans
2 x Strelas / 2 x Avengers
1 x ZSU-57 / 1 x Gepard
2 x BTR-82's / 2 x LAV-25's
4 x AA Toyota Trucks / 4 x AA Ford Trucks
7 x Ammo Trucks / 7 x Ammo Trucks

-----------------------------------------------------------------------------------------------------------------------------------------------------------

NDB's:

Ras: 505 kHz
Dibba: 522 kHz
Wad: 611 kHz
Sharjah: 650 kHz
Dhaid: 580 kHz
Fujairah: 1188 kHz
Balad: 1107 kHz
Muzeira: 236 kHz

 

 

briefing.jpg

 

New Units Added To The Server Featured In This Campaign:

vehicles.jpg

 

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Posted (edited)

Love this server so much!

Come join red, we have fans! 😄

Especially if you fly in US time zone, we are somewhat spare there.

Hop on SRS or Discord and have fun. Looking forward to you!

 

image.png

Edited by MMI_Grim
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FLAPS 1-3 | Grim

Posted (edited)

Blue won round 2 of The Beirut Campaign

The Aleppo Campaign - Change Log:

  • At the start of the campaign Red hold Tabqa (main base), Jirah and Kuweires
  • At the start of the campaign Blue hold Hatay (main base), Minakh and Taftanaz
  • Gaziantep (in the north), Aleppo (in the middle) and Abu al-Duhur (in the south) remain neutral

Round 4 of The Aleppo Campaign kicks off today at around 1700 zulu

Edited by Alpenwolf

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Posted

The Georgia Campaign - Change Log:

  • A forward base for Red is established in Tskhinvali to help with the invasion
  • As long as Red hold Tskhinvali North (50+ ground units) the base is active
  • 2 Mi-24 and 2 Mi-8 slots are available
  • Squads and crates are available through CTLD at the forward base
  • This should help with quicker troops' insertion missions, especially, when additional Hinds and Hips coming from the main base start landing at the forward base to pick up assault squads rather than flying back

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