Jump to content

[2.9.11.4686] Solution for some bombing calculator miscalculations


Recommended Posts

Posted

Through some trial and error I finally found an easy workaround for two of the biggest issues currently affecting the in-game bombing calculator.

In the DIRECT and DT tabs, setting, for example, a "dive angle" of 10° provides a bomb range and TOF that actually corresponds to a 10° Loft. Since the tool will not accept a "-10" entry, it is not normally possible to calculate the bomb range and TOF for actual dive releases.

Workaround: Copy and paste a "-10" from outside the game into the tool to obtain the correct values.

Conversely, in the DT tab,

  • for a 10° dive, "10" needs to be entered to obtain the correct drag coefficient,
  • for a 10° loft, "-10" needs to be entered to obtain the correct drag coefficient.

Looks like simple sign errors to me which are probably easy to fix.

  • Thanks 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...