franx Posted January 6 Posted January 6 I've been using DCS for 15 years, created ground missions in CA, but never made a naval scenario. I'm finally getting around to using my Supercarrier module, so a simple question: Does each new carrier strike group need to be constructed ship by ship with independent routing? There doesn't seem to be an "escort" command for cruisers and destroyers as there is for planes and choppers in land-based missions. Any help or suggestions would be much appreciated. aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
western_JPN Posted January 6 Posted January 6 A Naval Group can contain different category / different type ships mixed. When we use this function , their formation maybe a static one. Changing formation in dynamic or distances more far / more near may need different naval group. Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
franx Posted January 7 Author Posted January 7 Many thanks. But how are you doing this. Every time I try to add a different ship to Naval-1, the new ship eliminates the old one. aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
western_JPN Posted January 7 Posted January 7 (edited) At first, the UNIT line maybe shown as Quote UNIT [ <> 1 ] [+][-] OF [ <> 1 ] Left click [+] button or right ">" icon, then right number will be increased 2, 3, 4, 5 ... like Quote UNIT [ <> 1 ] [+][-] OF [ <> 6 ] Left click left "<>" icon changes the target ship as "2 of 6" , "3 of 6" and we can edit each ships' types. Map's ship icon (DD / CC / FF / etc.) can be left drag to move the ship position in the formation , too. That category and type menu items sometimes buggy. "TYPE" box doesn't show collect current chosen ship type. Once left or right click on the map elsewhere to unselect the naval group, and again left click the naval group .... category and type menu item , TYPE box display will be recovered. Edited January 7 by western_JPN Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
caramel Posted January 7 Posted January 7 This is the “Template” function that can be used here to create a group of X ships, then choosing the type of each ship, placing it in relation to the others as explained and saving the group as a “template”. All you have to do then is define the route and speed of the main ship, and the group will move together. jE n'AiMe paS LeS maJusCuLes n'imPorte oÚ.
franx Posted January 7 Author Posted January 7 Thanks guys. Figured it out. Much appreciate the help! aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
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