Aapje Posted May 24 Posted May 24 @pegasus1 Nvidia does market frame generation as a DLSS technology, although in my opinion that is a marketing-driven decision, to improve acceptance of frame generation due to how strong the DLSS-branding is. But it can make it confusing, and it is better to explicitly specify whether you are talking about upscaling or frame gen, rather than use the word 'DLSS' and assume that people will interpret it as merely referring to upscaling.
pegasus1 Posted May 24 Posted May 24 9 hours ago, Aapje said: @pegasus1 Nvidia does market frame generation as a DLSS technology, although in my opinion that is a marketing-driven decision, to improve acceptance of frame generation due to how strong the DLSS-branding is. But it can make it confusing, and it is better to explicitly specify whether you are talking about upscaling or frame gen, rather than use the word 'DLSS' and assume that people will interpret it as merely referring to upscaling. Its what happens when people have a little bit of knowledge, im lucky in that ive been a member of GURU 3D for over 15 years and there are some crazy knowledgeable people on there and some very interesting topics, the guy who wrote MSI Afterburner is a staff member and some top end private custom system builder are regular posters. For me DLSS 4 using Version K has improved the visuals of many games and obviously there is also a performance boost, other games to me look no different but DCS at 77% DLSS still looks amazing and smooth at Max settings and 4K is always over 100fps on a 9950x3d/4090@3ghz. Something like Ready Or Not looks no different, Metro EEE looks better i think. As for FG, maybe it looks better on CP2077 but on other games i have it off. AMD 3800x, Asrock 570X Taichi, 32GB Corsair Platinum, MSI 1080Ti, Corsair MP600 Gen 4 1TB NVMe. Samsung 970 EVO Plus 1TB NVMe, Samsung 860 1TB SSD, Custom Watercooling, AOC 32" 4K Screen.
Aluminum Donkey Posted Tuesday at 12:58 PM Posted Tuesday at 12:58 PM On 1/11/2025 at 8:28 AM, BIGNEWY said: Hi, DLSS 4 is something we will look at once we have vulkan implemented in public release version. thank you Hi Bignewy, Not to nag or anything but ED have been talking about Vulkan API (and possibly DX12) for years now. It's been a LONG time. Still no cigar. Not trying to be annoying, but any chance of seeing a Vulkan or DX12 Open Beta sometime in maybe the next couple years? (Again, not trying to be difficult.) It seems to have a lot to offer and I'm surprised that a sim on the level of DCS is still using what in 2025 is an archaic graphics engine that can't make the best use of today's awesome hardware. Ghosting-free DLAA/DLSS, hardware raytracing with nice lighting and shadows, frame gen, better use of video memory and all that good stuff! You've had us foaming at the mouth for years now! AD 1 Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
Hiob Posted Tuesday at 01:09 PM Posted Tuesday at 01:09 PM I maybe mistaken, but I think you need at least an uptodate version of DX12 to support frame generation. DCS won't be developed for DX12 since it will be making the jump from DX11 to Vulkan. So bottomline - Vulkan is in developement anyway and until its done, there will be no upgraded feature support (for GFX). At least this is my understanding. Please correct me, if I got something wrong. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
ED Team BIGNEWY Posted Tuesday at 01:40 PM ED Team Posted Tuesday at 01:40 PM 40 minutes ago, Aluminum Donkey said: Hi Bignewy, Not to nag or anything but ED have been talking about Vulkan API (and possibly DX12) for years now. It's been a LONG time. Still no cigar. Not trying to be annoying, but any chance of seeing a Vulkan or DX12 Open Beta sometime in maybe the next couple years? (Again, not trying to be difficult.) It seems to have a lot to offer and I'm surprised that a sim on the level of DCS is still using what in 2025 is an archaic graphics engine that can't make the best use of today's awesome hardware. Ghosting-free DLAA/DLSS, hardware raytracing with nice lighting and shadows, frame gen, better use of video memory and all that good stuff! You've had us foaming at the mouth for years now! AD Hi, Vulkan is in progress and as I am sure you have gathered its a huge task, I do not have a release date currently, when it is ready we will share more with you all. thank you 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Aluminum Donkey Posted Wednesday at 05:37 AM Posted Wednesday at 05:37 AM 15 hours ago, BIGNEWY said: Hi, Vulkan is in progress and as I am sure you have gathered its a huge task, I do not have a release date currently, when it is ready we will share more with you all. thank you Thanks We're all looking forward to it, I bet it's gonna be pretty kickass and will allow our hardware to stretch its legs more AD 16 hours ago, Hiob said: I maybe mistaken, but I think you need at least an uptodate version of DX12 to support frame generation. DCS won't be developed for DX12 since it will be making the jump from DX11 to Vulkan. So bottomline - Vulkan is in developement anyway and until its done, there will be no upgraded feature support (for GFX). At least this is my understanding. Please correct me, if I got something wrong. I could be wrong but the impression I got was that ED were developing new graphics engines for both DX12 and Vulkan API. AD 1 Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
MAXsenna Posted Wednesday at 06:04 AM Posted Wednesday at 06:04 AM I could be wrong but the impression I got was that ED were developing new graphics engines for both DX12 and Vulkan API. ADI think they initially intended to do both IIRC, but then only went for Vulkan. Good decision! Sent from my SM-A536B using Tapatalk 1
ED Team BIGNEWY Posted Wednesday at 07:48 AM ED Team Posted Wednesday at 07:48 AM 2 hours ago, Aluminum Donkey said: I could be wrong but the impression I got was that ED were developing new graphics engines for both DX12 and Vulkan API. We are only working on vulkan going forward, it allows for more possibilities over DX12 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Aluminum Donkey Posted Wednesday at 12:45 PM Posted Wednesday at 12:45 PM 6 hours ago, MAXsenna said: I think they initially intended to do both IIRC, but then only went for Vulkan. Good decision! Sent from my SM-A536B using Tapatalk My understanding is that DX12 is easier to learn, but Vulkan API has the potential to give better performance on a given set of hardware. I'm not a coder though. Vulkan also still supports DLSS/DLAA, Frame Generation, hardware-based raytracing/path tracing and ray reconstruction and all that good stuff so it's as good an approach as any! I'd love to see all that great stuff implemented in DCS because the current DX11 graphics engine doesn't make extensive use of all the modern goodies in RTX 40 and 50 series GPUs. Once they gitter dunn though, it's gonna rock. AD 4 hours ago, BIGNEWY said: We are only working on vulkan going forward, it allows for more possibilities over DX12 That's cool, I'm just curious what the differences are? My understanding is that they both support the latest hardware graphics functions but DX12 is limited to Windows whereas Vulkan can be coded for any OS and is non-proprietary. AD 1 Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
MAXsenna Posted Wednesday at 12:50 PM Posted Wednesday at 12:50 PM 4 minutes ago, Aluminum Donkey said: My understanding is that DX12 is easier to learn, but Vulkan API has the potential to give better performance on a given set of hardware. Less overhead done right. 1
Aluminum Donkey Posted Wednesday at 01:26 PM Posted Wednesday at 01:26 PM (edited) 5 hours ago, MAXsenna said: Less overhead done right. Yeah, that's what I heard. It makes life less stressful for the CPU (and it seems to me that CPU usage in DCS is very well-optimized now, it's just too heavy on GPU usage and I'm not sure how Vulkan API affects GPU load for a given scene complexity) AD Edit, and speaking of less overhead, I'd LOVE to see frame gen and DLSS implemented without ghosting! I'm hoping it's because of DX11 and not an inherent limitation of the tech because it works well in other games, but forcing frame gen and/or DLSS in DCS World causes a lot of annoying ghosting and artifacts. Edited Wednesday at 06:17 PM by Aluminum Donkey 1 Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
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