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static armed buildings vs certain ground units - Is this a feature or a bug?


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AAV-7

For whatever reason, the AAV-7 is happy to shoot at mobile ground objects, but it will not even notice armed house or armed barracks.

And, what is more interesting, is that the same armed buildings will not shoot at or engage the AAV-7.

 

MRAP Maxxpro

Also the MRAPs won't fire on the static buildings I have tested, but I did see that the armed outpost does fire at them (at least at close range).

 

M113

Same as above.  Does not engage armed static/fortified buildings.  Outpost does fire at them, one at at time, at very close range.

 

Fuchs APC

Same - does not engage armed buildings.  Will stand there and allow armed building to fire at them, no reaction.  Again, I observe same behavior - house/outpost fires at only one of the vehicles, and only when it is very close.

 

Scout Cobra

Does not engage armed buildings.  However, I did note that the buildings DO engage these scouts, once they get close enough.  And not just one at a time, the building will fire at more than just one.  Scout Cobra does not return fire at any point.

 

M1126 Stryker ICV

Same has MRAP.  Stryker ICV won't fire at armed static outpost, but the outpost does eventually fire back at the Stryker - only one vehicle, however, and only at pretty close range.

I should also note that the SPG Stryker MGS works fine - Shoots the hell out of that outpost from the jump.  Stryker ATGM will fire TOW missiles at it, as expected, so this also seems to fine.

 

Did not test unarmed vehicles, or main battle tanks, or WWII assets.

These vehicles engage the armed houses/buildings/outposts without hesitation:

LAV-25, Marder, Warrior, Mephisto, Bradley, and Hummer ATGM.  Also, as noted, Styker ATGM and MGS.

Regular hummers do engage, for the most part, but they get chewed up quickly.

 

Edited by Ripcord
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  • Ripcord changed the title to static armed buildings vs certain ground units - Is this a feature or a bug?
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