Tank50us Posted January 27 Posted January 27 So, in my spare time I've decided to make a monumentally sized campaign. I'm calling it "World War II Redux", and is an alternate history scenario where WW2 as we know it never happened, but tech still progressed well into the 80s. Further details can be found in this document: https://docs.google.com/document/d/1iFke-lEotorwxsAyxyQdtat4ecM571WzirXjJWv7-6w/edit?usp=sharing Now, assuming you've read the document... I'm not gonna lie, this is gonna require some help. I intend to use Moose scripting for many of the missions, but my skills with it are.... limited to say the least. If anyone would like to help, I'd be immensely grateful. The same applies to the missions themselves. I'm working on Campaigns 1 (The Blitz), and 4 (North Africa), but if anyone would like to tackle the other campaigns, I'm all for it. The goal of this campaign is to make players feel part of an actual world spanning conflict, using the available maps to serve as stand-ins for many of the real world theaters where the battles that took place in the actual war. One thing I'd love to do with this, once all of the missions are made and ready, is put them on a server, and let the missions rotate through it. Especially since none of the missions are little two-hour sessions. They're multi-hour marathons designed around the idea of players playing for as long as they can, then getting relieved by someone else who can take over for them... similar to how a real conflict would go. There's also technical progression as well, mainly so that early missions don't feel like a total cakewalk. The Evacuation of Dunkirk is a prime example of this. When players start, the evacuation ships begin to move, and only after several hours will they arrive, and being taking on evacuating troops and refugees. Once they're full, they'll return to England, and after that, a final set of evacuation helicopters fly out to pick up and stragglers and the final line troops (It's simulating the last hours of the evacuation). Players will have to keep the place secure for as best as they can until then. Obviously, the last parts of the campaign can't really be done until ED releases the new Fuldagap map (or whatever they're gonna call it). However, the majority of the others can be quite easily.
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