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ME QOL improvments: Smart handling of value fields, Randomisation, Nesting


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I propose some small improvements to ME that are easy to implement and would add a lot of value for users.

General QOL

  • Option to leave values in waypoint options blank to be populated with value from earlier waypoints. This would allow altitude/speed of a whole route to be changed with a few clicks, instead of needing to edit every waypoint

Better randomization options

  • All editor fields that accept numbers should accept basic syntax for random min-max between two numbers, so that airspeed, altitude, timed conditions, etc. could easily be randomized by typing in a range instead of single value

  • All editor fields that accept numbers should also accept variables / flags as well as simple equations (f.e.: varA*varB-varC)

  • Random placement circle option for every asset and waypoint (would choose position randomly on mission start within defined radius)

  • Multiple possible routes per group within the UI, without scripting (f.e. option to create "dummy-objects" and make a route for them and allow proper units to switch to those routes by advanced "switch waypoint logic" with probability option to have multiple possible paths

Nested mission files / smart dependencies

  • Ability to open a mission file in another mission as "smart dependency" without hard merging. This would allows mission designers to make variations of missions based on template missions that could be edited later and thereby update all missions that use said template. A template could f.e. hold most AI and static objects, where the "active" files could hold setups for different player aircraft, friendly AI, additional AI for balancing or simply different weather and time of day...

  • If users want to edit assets from the template file, the editor would load that file as active template

  • Like 2

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

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