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Multiplayer Expectations re: lag and such.....(looked could not find answers)


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Posted

Hello, I have a general list of questions about multiplayer.

1. Lag -  what is the expected amount of lag on the servers.  Other planes disappear, and reappear or rather new planes appear, so frequently on-line that targeting a plane becomes very difficult.   By the time I get close enough to a group of enemy aircraft often times they just disappear. (not that the planes crashed that I could tell)

2. After engine start up and doing INS alignment, even if it gets to '10' ready, often times the navigation ends up not working including position of the flight marker and autopilot.   Are the startups all cold without stored heading information? Should I do the long INS Normal alignment setup?  If I pick a starting point which is a HOT SPOT is the INS aligned already and all set on that plane?

3. If I request 'startup' from the ATC, should I expect to ever get a reply? Or just startup and go and ignore the ATC?

4. After normal startup and takeoff, I noticed that the EHSI Range indicator has a red line through it, I assume this is because there are no steer points programmed on the server so it has no reference to give a range to?

5. I noticed a Common radio frequency listed on the server description, but do people typically just pick their own radio frequencies for their group to use? (I have VIACOM and SRS installed and I have spoken with people on a server with it before, either by dumb luck that I had the correct radio settings or ?)

I had high hopes for MP mode, but so far, Meh...

 

Mike

 

  • 1 month later...
Posted (edited)

1. Lag is usually a bandwidth or network latency issue.  Will be home network and Internet speed dependent.  What’s your ping? Initial load times can be long for large missions for both the mission and cockpit, but if you have a low ping, once everything gets loaded, you are usually fine.  If you see warping after that, in general it’s going to be network related.

2. It’s up to the mission designer and server host.  Spawn condition option is pretty much the same that you have in SP. If you want pilots to want to be able to quickly rejoin a mission after being killed, hot start can help.  But most servers seem to have cold and dark as their default. It’s a game play choice.

3. Same as SP.  In other words, nice to have, but not necessary. The reason that you don’t get a reply from ATC is because you either don’t have power to the a/c, or aren’t on the correct channel.  But no one is keeping score on that.  What’s more important is being able to talk to your flight or group. SRS seems to be the most popular comms option, but that doesn’t relieve you from not setting up your in cockpit radio to the right frequency.  Know what channel you are expected to be on if you want to talk to your squad/flight/side.  SRS, like VAICOM, is integrated with your aircraft radios. As such, most VAICOM players don’t use it during MP as the PTT usually are the same.  Telling Jester to “scan center” doesn’t need to go over your flight’s comms.

4. Dependent on mission designer.  If it’s a squad PVE (squad vs AI), you will most likely have steerpoints programmed. If it’s a multi-day ongoing campaign or dogfight type server, you mostly won’t have them.  What you see on your kneeboard and F10 map is up to the mission designer. 

5. See above.

You can have hugely rewarding experiences in both SP and MP.  It depends on the mission designer really.  I tend to enjoy Reflected and Baltic Dragon campaigns, but also have incredible times in MP.  You can argue one is better than the other, but you can really have amazing experiences in both.

Edited by Chipwich

R7 5800X3D / 64GB / MOZA AB9 Base / TIANHANG F-16 Grip / VPC T-50CM3 Throttle / Ace Flight Pedals / RTX 4080 Super / Meta Quest 3

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