Fish Posted January 27 Posted January 27 Hi All, For me and others with VR in our squad, the IFLOLS are saturated and glaring making descerning the state they are displaying impossible until less than 0.2 miles From the patch notes 2.9.11.4686 , it seems that the lights have been brightened to fix some thing in 2D, but it looks like this may not have been tested in VR. I use the pimax crystal light, and resolution is high, so its not a VR resolution issue, and must be more of a problem for lower resolution headsets. I show two images below taken from my screen during 2d and the corresponding VR. While the images below don't capture the experience in VR, it does demonstrate a significant difference in brightness between the 2d and VR environment. Hoping this can be addressed and maybe needs a setting for VR and 2d users. Fish's Flight Sim Videos [sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]
rob10 Posted January 27 Posted January 27 Being discussed already here. Which is actually the more appropriate place since this is a supercarrier issue, not a F-18 issue. 1 1
Fish Posted January 28 Author Posted January 28 You are correct, If I had searched there i would have found the thread. Thanks. 1 Fish's Flight Sim Videos [sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]
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