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Posted

Hi All, 

For me and others with VR in our squad, the IFLOLS are saturated and glaring making descerning  the state they are displaying impossible until less than 0.2 miles  

From the patch notes 2.9.11.4686 , it seems that the lights have been brightened to fix some thing in 2D, but it looks like this may not have been tested in VR. I use the pimax crystal light, and resolution is high, so its not a VR resolution issue, and must be more of a problem for lower resolution headsets. I show two images below taken from my screen during 2d and the corresponding  VR. 

While the images below don't capture the experience in VR, it does demonstrate a significant difference in brightness between the 2d and VR environment. 

Hoping this can be addressed and maybe needs a setting for VR and 2d users. 

 

 

 

 

Office2025 021.PNG

Office2025 020.PNG

Fish's Flight Sim Videos

[sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]

Posted

Being discussed already here.  Which is actually the more appropriate place since this is a supercarrier issue, not a F-18 issue.

 

 

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Posted

You are correct, If I had searched there i would have found the thread. 

Thanks. 

  • Like 1

Fish's Flight Sim Videos

[sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]

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