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Posted (edited)

Dear ED, 

Could you please consider adding and populating Iraq IADS SOCs (Sector Operation Centre) and IOC (Intercept Operation Centre) on the map?

These were very high priority targets during both Gulf Wars and, were targeted multiple times especially during 1991 Desert Storm. 

Their locations (for the most) can still be easily seen on Goggle Earth Pro (especially with historical layers function).

These were located at following places: 

1) Taji SOC/IOC/EWR Site: 33°35'03.21"N / 44°01'34.03"E 

2) Talil SOC/IOC/EWR Site: 31°02'03.84"N / 46°03'10.99"E

3) H3 SOC/IOC/EWR Site (Next to H3 Main AB): 32°53'28.76"N / 39°43'37.05"E

4) Kirkuk SOC/IOC/EWR Site: 35°28'34.92N / 44°11'11.20"E

Most have similar layout: Two "Yugo" style bunkers (large trapezoid) that were approximately 800M to 1600M apart. Usually there were 3-4 high ramps for EWR about 800M from one of the bunkers.

Please see example layout of H3 SOC below: 

image.pngAdditionally could you please consider including couple of important IOCs: 

Al-Nukhib IOC/EWR Site: 31°50'50.68N / 42°07'28.17"E 

This was one of the first targets of Desert Storm - targeted by F117As straight after two radar sites of Taskforce Normandy. This site was commanding TF Normandy radars which in change was linked to H3 SOC. Site is still visible today, however not very well - please see photo below: 

image.png

Another important site was Rutba IOC/EWR: 

33°06'09.21"N / 40°02'39.22"E

Similar layout to the others. 

I have included these two in the list as well, because they are little bit harder to locate as they were away from airbases.

If creating them on the map is to complex/difficult, could I ask you to consider modelling structure assets - Trapezoid Yugo bunker (it was quite large approximately 62 Meters long and 30 Meters wide) and manmade ramps for the radars? 

Thank you in advance for your consideration. 

Edited by HwSpring
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Posted

I agree that these things are important though I wonder if they wouldn't be better as static objects/ground units rather than permanent map features. DCS is a sandbox so the maps can be used for a variety of purposes and so having the option to remove these objects can be a good thing. It would also mean that we could reuse the assets on other maps.

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Posted (edited)
28 minutes ago, Exorcet said:

I agree that these things are important though I wonder if they wouldn't be better as static objects/ground units rather than permanent map features. DCS is a sandbox so the maps can be used for a variety of purposes and so having the option to remove these objects can be a good thing. It would also mean that we could reuse the assets on other maps.

Technically you can remove any permanent map object with triggers - I agree it is not very easy solution, especially if you are planning to place something else there - It quickly becomes messy... 

I agree 100% with you on having these assets available to place and reuse. That would be awesome.

Locations I have listed, however are rather permanent objects, actually quite hard to destroy and in most cases, they are still present and very visible until today albeit they are destroyed inside. That is why I asked for them to be permanent or part of the map. It would make a lot of sense to have them additionally as free placed assets - to facilitate random scenarios. 

If ED decided to add them as assets - bunkers, revetments, ramps and others (similar to M92 assets or Sam Pack Assets) I will not complain and be equally happy. 

Edited by HwSpring
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