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Posted (edited)

Reproduced.

Speculative, but it looks like the missiles' seeker heads are enabling from the moment they're launched (and 10-12 km would be within the range of the seeker), before reaching a turn point. In this case, this could be an AI issue, which should set missiles to enable in the vicinity of their intended target.

Using "Attack Group" under perform task, doesn't seem to have any effect either.

EDIT: Swapping the Type 054As with Ticonderogas, the RGM-84D doesn't exhibit this behaviour.

 

Secondly, IRL close-in weapon systems would engage anything meeting valid engagement criteria (including friendlies - they don't feature IFF systems) and so should be engaging incoming missiles, even if they're friendly.

Edited by Northstar98

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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