Eisprinzessin Posted February 15 Posted February 15 (edited) Its not important, but is it possible to let the cold Phantoms spawn with the Cockpit Ladder attached? For me this feels right... I managed to let the KA-50s spawn with the Service-Doors open by adding a Mission Start command like X: Cockpit Perform Clickable Action Device: 34 Is that possible here as well and which device is it? I did not find a option in the ME. Edited February 15 by Eisprinzessin 2 Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
Solution Zabuzard Posted February 15 Solution Posted February 15 Its not important, but is it possible to let the cold Phantoms spawn with the Cockpit Ladder attached? For me this feels right... I managed to let the KA-50s spawn with the Service-Doors open by adding a Mission Start command like X: Cockpit Perform Clickable Action Device: 34 Is that possible here as well and which device is it? I did not find a option in the ME.They already do spawn with the ladder out - either the yellow external ladder or the onboard steps, which is randomized.It is theoretically possible for a mission maker to force the ladder by playing the animations manually. Like, setting the animation for the external ladder to 1 (and the anim for the onboard steps to 0).As soon as the pilot then clicks on "put helmet on", these "cold items" (e.g. also the red RBF flags and covers) get removed automatically by the code.I dont exactly recall how you can play animations via mission editor, but its possible. They are not per device like commands, just a global animation ID. You can find them by opening the model in DCS ModelViewer and/or by opening our draw_args.lua file. 2
Eisprinzessin Posted February 15 Author Posted February 15 Thank you, sir. Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
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