Jump to content

Wingman suddenly goes first to CAT (enemy attacks to abu dhabi mission)


Go to solution Solved by Sandman Simulations,

Recommended Posts

Posted

Hi!. I played campaing till this mission flawlesly. Difference is that deck crew suddenly puts my wingman first to cat 4 and ofc me to hold (it wasnt like this on the other missions, dont actually remember did dcs update itself on the middle of my campaing or something, or is it just me, or is it just this mission BUT seems to somehow more or less corralete with some same later problems I have read from different topics. (wingman doesnt respond for example). It goes like this. I salute-> start my engines normally etc, but then when i press salute again to taxi deck crew does give me signal to move. Ok I move INCH immediately puts me on hold as my wingman starts to taxi to CAT 4, and then weirdly puts him first to cat 4 and i have to wait him to launch, which of by itself is pretty weird as cat 3 cant do anything if it doesnt go firts (hornets actually would fit in any order but anyways puts me on hold "waiting cat to be free" reads on screen and my nose is just next to his heatplate (cat 4´s heatplate.) dunno if dcs does this on supercarrier with every plane, dont have any clue, but the real proble here is that when / if wingman gets into air first -> he announces that he rejoins but never really does it. Then he puts his iff off and i can see him on map, but cant even look him from f2 view which is something I have never seen while playing DCS 😄 He is there but he isnt there. No answer to radio calls no anything. Just devil 1-2 flying around on the map until he just announces that he is getting out from the strike. Tried the mission for few times, with different loadouts and different waypoints and different startup choises (devils 2-5 msn type etc etc). After that annouce of devil 1-2 gettin out from strike also others are more or less random. (maby they just abort/dunno what to do as half of my flight has exited the strike? dunnno). Havent yet tried on other missions that does it the same also with others but next I will do that. Until this mission, after that flight deck crew patch (on changelog) everything worked flawlessly-> deck crew put me on cat 3 THEN wingman after me, and after getting into air everything worked as flawlessly as this campaing should. Playing now for xxx time, have played this campaing A LOT, many times trough so its great fun. I have nothing to complain, I just wondered I write about this as I wondered if those ppls "wingman doesnt respond" is somekind of same "wingman loses himeself" (atleast it sounds) bug. Actually before deck crew I always rushed to cat 2 just for that my wingman doesnt crash into me. Should he go first? If not / yes should it matter somehow? But yeah, atleast I remember before this I have always taken-off first (before my wingman), more or less by forcing it if needed 🙂 But it worked nicely with deck crew on until this msn. Has dcs upgraded itself after that mentioned patch where changelog mentioned changes to FS campaing? 

Posted
6 hours ago, Wiggo said:

Hi!. I played campaing till this mission flawlesly. Difference is that deck crew suddenly puts my wingman first to cat 4 and ofc me to hold (it wasnt like this on the other missions, dont actually remember did dcs update itself on the middle of my campaing or something, or is it just me, or is it just this mission BUT seems to somehow more or less corralete with some same later problems I have read from different topics. (wingman doesnt respond for example). It goes like this. I salute-> start my engines normally etc, but then when i press salute again to taxi deck crew does give me signal to move. Ok I move INCH immediately puts me on hold as my wingman starts to taxi to CAT 4, and then weirdly puts him first to cat 4 and i have to wait him to launch, which of by itself is pretty weird as cat 3 cant do anything if it doesnt go firts (hornets actually would fit in any order but anyways puts me on hold "waiting cat to be free" reads on screen and my nose is just next to his heatplate (cat 4´s heatplate.) dunno if dcs does this on supercarrier with every plane, dont have any clue, but the real proble here is that when / if wingman gets into air first -> he announces that he rejoins but never really does it. Then he puts his iff off and i can see him on map, but cant even look him from f2 view which is something I have never seen while playing DCS 😄 He is there but he isnt there. No answer to radio calls no anything. Just devil 1-2 flying around on the map until he just announces that he is getting out from the strike. Tried the mission for few times, with different loadouts and different waypoints and different startup choises (devils 2-5 msn type etc etc). After that annouce of devil 1-2 gettin out from strike also others are more or less random. (maby they just abort/dunno what to do as half of my flight has exited the strike? dunnno). Havent yet tried on other missions that does it the same also with others but next I will do that. Until this mission, after that flight deck crew patch (on changelog) everything worked flawlessly-> deck crew put me on cat 3 THEN wingman after me, and after getting into air everything worked as flawlessly as this campaing should. Playing now for xxx time, have played this campaing A LOT, many times trough so its great fun. I have nothing to complain, I just wondered I write about this as I wondered if those ppls "wingman doesnt respond" is somekind of same "wingman loses himeself" (atleast it sounds) bug. Actually before deck crew I always rushed to cat 2 just for that my wingman doesnt crash into me. Should he go first? If not / yes should it matter somehow? But yeah, atleast I remember before this I have always taken-off first (before my wingman), more or less by forcing it if needed 🙂 But it worked nicely with deck crew on until this msn. Has dcs upgraded itself after that mentioned patch where changelog mentioned changes to FS campaing? 

Hi,

Thank you for reporting. I'll take a look into it. I would be surprised if it's not all the missions as it's a DCS build-in wingman. So I have no control on taxi sequence but he's ment to taxi after the player. Sounds like a bug that needs to be reported to ED. 

  • Solution
Posted
18 hours ago, Wiggo said:

Hi!. I played campaing till this mission flawlesly. Difference is that deck crew suddenly puts my wingman first to cat 4 and ofc me to hold (it wasnt like this on the other missions, dont actually remember did dcs update itself on the middle of my campaing or something, or is it just me, or is it just this mission BUT seems to somehow more or less corralete with some same later problems I have read from different topics. (wingman doesnt respond for example). It goes like this. I salute-> start my engines normally etc, but then when i press salute again to taxi deck crew does give me signal to move. Ok I move INCH immediately puts me on hold as my wingman starts to taxi to CAT 4, and then weirdly puts him first to cat 4 and i have to wait him to launch, which of by itself is pretty weird as cat 3 cant do anything if it doesnt go firts (hornets actually would fit in any order but anyways puts me on hold "waiting cat to be free" reads on screen and my nose is just next to his heatplate (cat 4´s heatplate.) dunno if dcs does this on supercarrier with every plane, dont have any clue, but the real proble here is that when / if wingman gets into air first -> he announces that he rejoins but never really does it. Then he puts his iff off and i can see him on map, but cant even look him from f2 view which is something I have never seen while playing DCS 😄 He is there but he isnt there. No answer to radio calls no anything. Just devil 1-2 flying around on the map until he just announces that he is getting out from the strike. Tried the mission for few times, with different loadouts and different waypoints and different startup choises (devils 2-5 msn type etc etc). After that annouce of devil 1-2 gettin out from strike also others are more or less random. (maby they just abort/dunno what to do as half of my flight has exited the strike? dunnno). Havent yet tried on other missions that does it the same also with others but next I will do that. Until this mission, after that flight deck crew patch (on changelog) everything worked flawlessly-> deck crew put me on cat 3 THEN wingman after me, and after getting into air everything worked as flawlessly as this campaing should. Playing now for xxx time, have played this campaing A LOT, many times trough so its great fun. I have nothing to complain, I just wondered I write about this as I wondered if those ppls "wingman doesnt respond" is somekind of same "wingman loses himeself" (atleast it sounds) bug. Actually before deck crew I always rushed to cat 2 just for that my wingman doesnt crash into me. Should he go first? If not / yes should it matter somehow? But yeah, atleast I remember before this I have always taken-off first (before my wingman), more or less by forcing it if needed 🙂 But it worked nicely with deck crew on until this msn. Has dcs upgraded itself after that mentioned patch where changelog mentioned changes to FS campaing? 

There seems to be a bigger problem with the deck crew. The same happens in any mission and with F14 too and depending on the parking place it also might cause AI wingman to collide with player while taxing. I'm just reporting this to ED as this is problem I can't fix. 

Until it's fixed you can disable the deck crew and the campaign should work normally.

 

  • Thanks 1
Posted (edited)
10 hours ago, Sandman Simulations said:

There seems to be a bigger problem with the deck crew. The same happens in any mission and with F14 too and depending on the parking place it also might cause AI wingman to collide with player while taxing. I'm just reporting this to ED as this is problem I can't fix. 

Until it's fixed you can disable the deck crew and the campaign should work normally.

 

Yeah thanks! And as mentioned, this is not really so much problem for me - as mentioned, before dcs launched deck crew update I used to rush, perhaps just missions mentioned, to CAT 1 or 2, (instead of #3) to avoid wingman crashing into my plane -> so basically it works same as before, only difference I now need to go first (before AI). But yeah, thank you this answered my question. ❤️ Anyone else reading this - I TOTALLY recommend this campaing, it has been since day one I bought it my favourite campaing with HN. No matter I know "how I should play it", it is very good also to try different styles of using fire (different wpns). Lately have tried to push myself trying how multirole I can get. It gives nicely freedom to use different kind of weaponry / styles of using different wpns, at least when played trough 1 time first. Also nice as it fits beginners as well as experienced player.  

Edited by Wiggo
  • Thanks 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...