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About Wiggo
- Birthday 08/07/1982
Personal Information
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Flight Simulators
DCS, MSFlightsim + more arcade like Warthunder and Project wingman.
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Location
Paimio, Finland
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Interests
Marines/Rangers, Sailing, Frogs, Space, Airplanes, Fighter jets, Human Spaceflight
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Occupation
CLSSFD
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F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Theres screenshot couple of pages back in this thread, from me, where I hit s-300 with MAKO´s. Lately have used also AARGM´s. I have shot them in BVR mode with radar on BUT NOT LOCKED my radar into anything (otherwise seems to fail). Dunno if it needs BVR mode but thats where the msl is ofc found in atleast to be shot even in the first place I just aim with RWR where i want it to go, or by waypoint designator in hud compass"rose" (if the target is near waypoint or something). But yes it just locks into hardest signal (which usually, atleast for me has been usually the most sohpisticated system also (dunno if they just have strongest signal, maby in dcs atleast as they have more range). Dont actually remember have I hit moving targets, but surely to targets that have had atleast possibility in mission itself to evade, shutdown rdr etc whatever they do. -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
yeah. actually ... jf39c latest version has weapons config script where one can choose / force different main msls for jf17(39). But I think that was ok as had none same wpns in gripen <>f22A (f22´s had only makos and gripen had only meteors + "normal" sidewinders). More problems I had with Jeffs warning light systemoverwhelm BIT circus while holding to runway XD (which is common thingamob also from jeff sometimes) Atleast they flow nicely and even tracked meteor to its target from 39miles. But I would not be amazed if there was conflicts if I would put same wpns into em or something. Havent tried yet. But yeah, maby I wont go anymore offtopic. Still it worked as intented. -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
In theory shouldnt I be able to use f-22a ench mod with those older fc3 avionics, and still use at the same time JF39C Gripen mod? (It uses HF Jf-17 mod). In theory there should be no conflicts? Or do the AIMC´s that Gripen also uses conflict somehow? I am about to test today msn with those two, but thought i would ask before thumbling more ..as I have pretty much zero knowledge how those avionics things work. Those avionics files dont have effect to other that fc3 planes? -
Sry I am VERY new for github, and this might sound very stupid questuin - BUT how do I download that 1.2.2. How do I get to copy those folders into my computer? Dunno anything about github, though ~5 yago downloaded usually KSP mods from there.. EDIT: No worries! Got it! Thank you very much.
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F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Yeah, that would be pretty much immediate buy, for me, if there wasnt those problems Sadly. -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Yeah the sight is very good. Is there any information about that sight in internet? Havent tried f-15e (ccip +gun)(or the mod itself whatsoever). Does it have same crosshairs (ccip) a/g gun? -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Wow! Accidentally found out that when I press FIRST "c" for cannon (which ofc is in my hotas) AND THEN (when cannon activated) i press "air to ground mode" -> There comes a ccip for gun A/G (With ccip crosshair itself and even a range meter. I didnt know this! And its damned accurate. Only works in that order, so took some time before accidentally pressed it. -
Thats true. I just wondered same yesterday when changing flanker to chinese that why isnt ed take, if not draw emselves, customized looks by default as there is easy choise even built in feature in settings.
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F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Yeah same here (gear down pretty few times as shot msls like hell but now when done few times it seems to glide pretty nicely but gotta have to stay in pretty accurate "fork" with speed and nose. I have had superfun today with Makos and AARGM´s. As mentioned earlier antiradar msls seems pretty nice now. Have hit also to "smaller" targets lately. Though it might be ofc luck / timing / msn activations. But still - have surprised me many times.. -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Hmm. I still have that autorotate problem with my sead basic f22 testpayload. 4x MAKO on the wings + full bays. (2xsidewinder etc Irmsl + 2xjatmb+4xaimd´s.) Autorotate seems to work fine without those makos on the wings but with them it needs little pull, other wise it just rolls on I can reply this as many times as I want. I will try with zero wind and see what happens then, but I bet its not about that - or it seems that only those msls on the wings causes problem which isnt big. Also with little pitch trim nose up seems to also rotate, atleast try (its very near to pull off the ground. If somebody has time plz test full payload + makos x4 (antiradar version!) on the wings - does autorotate work for you guys with that payload. But yeah, thats why I had problems earlier and other not. When I remove Makos from wings-> autorotates fine I can though get into air ofc just by pulling with hands but very easy to crash bottom on the runway... Hope they will get that TWS multiple launch working. clearly now first msl seems to track more or less fine (if it tracks :P) into the first /#1 TWS lock target but second one seems to fly more or less into same target but for reason or another misses everythig. but yeah that is ofc known "oldie" problem. TWS still seems to work to first target so one can ofc thumbe with unlock tws and drop the first one off from lock -> second one comes the first one, as we know. Have still test more but i think that is the way one can somehow go around that multilauch problemo pretty crappy, one can ofc stt everything, but with that way its TWS locked shot ofc.. (or atleast should be :D). Thanks again for your work. I truly had fun again multiroling that same beartrap msn 3 SEAD TARCP msn. And btw MAKOS work VERY nice now. Got whole sead operation done just by shooting 4 msls before f-16´s had even pushed. BTW is there some autorotation also in landing. In which speed should raptor come into the runway on landing. f-15 style? -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
yes. pretty much same behaviour just tested. My ai hits pretty much perfectly but I didnt even with STT anymore. Vut Might ofc also be my oldie customised testbed msn, but as replyable problem, naah.. But yes, it seems that seeker never turns on, among every AIM msl. The IR msls work fine whatsoever. Python sometimes does funny things, but still mostly works. What comes to default DCS wpns, atleast yesterday flown couple of HN and f-15 msns (fighter sweeps) without any problems, with AIMC´s. Hmm. Has anyone tried what happens with those AIMB -> AIMD mod msls? -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Could it also be possible that enemy puts ECM on after TWS launch towards them (not necessarily because me shooting em, they could just be "early" defending to "normal "BVR situation..? Does missile, in dcs, which has already been shot with certain LA calculation, still lose height etc information if / when ecm is put on after the TWS launch / launches? Normally when we play dcs msl is usually shot after burntrough, but when we are in area of high ranges like these..? TBH I dont have a clue how that works with missiles already shot after "burntrough", as normally I have been shooting em - well after the burntrough. -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
BTW... step 4. Should I still Copy also the SHAPES folder? (says only BIN + FM this time, though continues with SHAPES "stuff.." -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
you Sure it isnt just the normal "cursor on + kneeboard + change view" - it sometimes leaves cursors or hides it.. Dont get me wrong, this just crossed my mind first, not that ppl didnt know that or it couldnt be the mod itself. I battle with that cursor leaving on the screen ON pretty often, but few times have also lost it. Though not lately. -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Yeah I wondered that too - how it can affect into it. THOUGH noticed that also in EFM 2.1.0 rotate is pretty darn fast. Update log says something about low speeds+ landig + pitch problems, wonder did they change it somehow, and with ench mod the speed is faster and does something weird? Maby it thinks its in the air? dunno. BTW, sidenote - Is there any way to use ench wpns only + efm mod? Have wondered that before. (just for my own server thingamobs)