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Possible LOD bug causing mig21 external 3D model to become invisible at certain distance


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Posted (edited)

Dear developer of Mig-21bis,

 

(Just confirmed, this bug is only on Mig21 and it is only when the LOD switch factor is set to less than 1.0)

 

I noticed a possible LOD related bug that causes mig21 external 3D model to become invisible at certain distance (>1000 meters or so).

How to test it:

I am using VR headset but bug can be seen on normal screen display. I have my LOD switch factor setting to 0.1 for performance reason in VR. Not sure if this "bug" has anything to do with my display settings. So I also attached my display settings.

If you start any mission with a Mig-21bis in it (I am in a F-4E) and look at the external view of the mig21 with F2 view. You can use your mouse wheel to change the viewing distance. At around 1000 meters the mig21 external model will disappear, leaving on the loadout visible.

Changing the MIG-21Bis.lods file in the \CoreMods\aircraft\MiG-21bis\Shapes folder can fix the problem

original file:

model = {
	lods = {		
		{"MIG-21Bis.edm",25.000000};
		{"MIG-21Bis.edm",45.000000},
		{"MIG-21Bis.edm",120.000000},
		{"MIG-21Bis.edm",1000.000000},
		{"MIG-21Bis_LoD_04.edm",10000.000000},
	};
	collision_shell = "MIG-21Bis_Collision.edm";
}

modified file:

model = {
	lods = {		
		{"MIG-21Bis.edm",25.000000};
		{"MIG-21Bis.edm",45.000000},
		{"MIG-21Bis.edm",120.000000},
		{"MIG-21Bis.edm",1000.000000},
		{"MIG-21Bis_LoD_04.edm",10000.000000},
		{"MIG-21Bis_LoD_04.edm",20000.000000},
		{"MIG-21Bis_LoD_04.edm",50000.000000},
	};
	collision_shell = "MIG-21Bis_Collision.edm";
}

However this will obviousely break the integrity check for online games.

I attached screen shots of the bug, please verify and fix.

Here is the attachment...

223750_7.jpg

 

223750_10.jpg

223750_14.jpg

223750_16.jpg

Edited by Rabbisaur
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