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Posted

How hard would it be to add the F-5E rocket pod options to the C-101CC?

I have modding experience, but not with DCS. I have no interest in learning C++, visual or the Russian language, but I can do a bit of scripting.

I don't mind doing the work, but would this be something that is easily doable, or are we talking rewriting half of the Library of Congress?

Mod.jpg

Ryzen7 5800X3D - MSI MAG B550 Tomahawk MAX - 64Gb 3600MHz DDR4 - RX 6950 XT - SoundBlaster -Z

Posted (edited)

That should be possible. Open the aircraft lua file of each plane and take a look. You will see the code for the "pylons" and the the code for each weapon. Then copy and paste the weapons you want.

Do keep in mind these are core game files and your "mod" will be undone with each up. BUT DCS should move you modded files to a back up folder so to restore you mod after an update you shouldn't have to start from scratch.

But back up you original files first and good luck.

Edited by Beldin
  • Like 1
Posted

Awesome, thanks for the info!

I had no idea where to even look, but this gives my a place to start at least.

Thanks again.

Ryzen7 5800X3D - MSI MAG B550 Tomahawk MAX - 64Gb 3600MHz DDR4 - RX 6950 XT - SoundBlaster -Z

Posted
12 hours ago, Beldin said:

You can open/edit lua files with note pad but many recommend notepad++

Aye, I have messed with Lua before.

On to the next stupid question.

So the .lua pylon hack works with some weapons, but not all. It seems to only work with weapons that are noted with long serial numbers. (maybe not all, but the ones I have tried seem to work)

Some of the weapons are just called out as the weapon name, eg "LAU3-MK5" which does not seem to work.

Is there another internal weapons table that the F5 is calling on internally that the C101 does not have access to or something?

I also looked at the A4 mod for another example, but it also just uses LUA3MK5 rather than (1F3JD8DN3JSDN3UDSS-3WMAJMSJDKJ) like some do.

Am I missing something or should the "named" weapons just work as well?

Ryzen7 5800X3D - MSI MAG B550 Tomahawk MAX - 64Gb 3600MHz DDR4 - RX 6950 XT - SoundBlaster -Z

Posted
52 minutes ago, Daemoc said:

Am I missing something or should the "named" weapons just work as well?

They should work as well. At least in most cases. Sometime an adapter/rack is used for a weapons and that can complicate things. Make sure all commas and brackets are correct.

But yes, it can take a bit of trial and error and sometimes thing will not work 🤷‍♂️ 

 

  • Like 1
Posted

I must have missed a bracket somewhere, it seems I have it working now.

Mod2.jpg

Now on to the next question. Everything seems to load, but they do not fire in game.

There are some values that probably matter, but I do not know what they mean.

"arg_value = 0.1" is on the C-101 weapons and "arg_value = 0.0" is on the F-5.

There is also a "rocket connector" on the A4 weapons that is not there for either the C-101 and the F-5.

 

Also, thanks again for the help so far. If these questions are answered somewhere else, I don't mind looking it up. I don't expect you to hold my hand while I fumble my way through this. I do appreciate the help though.

  • Like 1

Ryzen7 5800X3D - MSI MAG B550 Tomahawk MAX - 64Gb 3600MHz DDR4 - RX 6950 XT - SoundBlaster -Z

Posted
4 hours ago, Daemoc said:

I don't expect you to hold my hand while I fumble my way through this. I do appreciate the help though.

No problem. It's how we all (ok most) got a start with modding👍

  • Like 1
Posted

I did dig up some modding documentation, but I have yet to really read into it.

By trial and error I figured out what the "arg_value" is. It is which pylon style the station uses.

The new rocket pods still refuse to fire though. If I had to guess it requires some information to jettison the rocket pod front caps on the first fire and the C-101 does not have that?

Ryzen7 5800X3D - MSI MAG B550 Tomahawk MAX - 64Gb 3600MHz DDR4 - RX 6950 XT - SoundBlaster -Z

Posted
On 3/24/2025 at 3:56 PM, Daemoc said:

The new rocket pods still refuse to fire though. If I had to guess it requires some information to jettison the rocket pod front caps on the first fire and the C-101 does not have that?

It might have to do with how the rockets are set up, 
FF modules usally are coded a bit more in-depth than FC3 and similar. Meaning that some weapons wont work on certain planes.

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