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Posted

Anyone else having problems with the "Attack Group" or "Attack Unit" function? The units are just ignoring the command. ROE is weapons free and alarm state is red. HIMARS won't even raise and artty just sits there...

Former SSG US Army

UH-60A/L/M Crewchief

"2 To Fly!"

Posted

I did some limited testing with this and came to a similar conclusion, as it seems a bit clunky to get working.

Do you have a test scenario that I could build to test? Or is it just place a target, place artillery and fire?

Posted (edited)

From what I can initially observe, almost all Artillery will natively fire on targets within visual LOS ~2+NM without additional settings in the editor. The longer distances seem to work best with the setting 'Fire at Point', with a defined radius set, to function.

Which kind of makes sense?, as artillery has an area of effect more than pinpoint accuracy. That's the setting that worked for me most if not all the time during this test and these were stationary targets. I had initially thought that certain units might require a RECCE unit to designate, but I couldn't make that work to a satisfactory level.

MLRS however and the other multi launchers, remain mysterious in their mechanics, as I could not get the units to fire at anything regardless of setting.

Again there's most likely a 'click this, then that' process that makes this all work like magic, but I haven't acquired this level of DCS sorcery yet.

I agree that this really shouldn't be this hard, and should work or not work for obvious reasons

 

Edited by MissionCMDR
Distance edit and additional note
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