Panzertard Posted July 26, 2009 Posted July 26, 2009 (edited) The compressed title tries to explain a certain condition and result. I've built a couple of large missions, and experienced crashes while flying online in a Server and 1-8 clients environment. So we started to investigate (thanks to JG14Smil, Havoc, Pred, Winstrol and you others). We think we have narrowed it down enough to inquire if this is a bug that has been detected and fixed for 1.0.1 or if it's a issue that hasnt been reported yet. EDIT: Client Crash means: Crash to desktop / DCS.exe crashes (report to microsoft etc) - .crash dumps produced in the \Temp folder. All the variants of DCS-program crash. We can produce .crash files on request, but due to the inquiry it's not attached at this stage. Note: Server does NOT crash. Here's the mission you need to cause a crash: - Build a large mission for MP, maintain "visible" on all units. (Do no hide in editor). - Mission may need as many as 780+ units. - Static units, buildings, Helicopters, Airplanes, FARP's, SAMS (Hawks/Patrits/Buk/Tor/etc). Crash Conditions while using a large mission: I was able to produce crash "using the server as a client" as well as other clients would crash if they did one of the following: - Client connect, press fly, enable ABRIS/NAV map. - Or successfully enabled map/nap on ABRIS, then Zoom Out "too much". Workaround testing: To try to find a workaround for this issue we tested the following: - Did not enable ABRIS/NAV and flew "blind". No client crashes. - Hid most of the units, but left the SAMS visible for both sides (RED & BLUE). Still crashed. - Put the "Client Startup" in different locations, while having "some units" visible (Mostly SAM to show threats on ABRIS). Location affected the crash - some loaded fine, others crashed quite rapidly (before they could enable the ABRIS at all). Location determined crash if SAM threats visible on ARBIS. In the end we "visible = false" for all units/statics - and we could fly without too many (or any) crashes. What we tested to eliminate "server side problems": - Loaded up a few stock MP missions (PvP), tested ABRIS/NAV and Zoom Out - no crashes for any clients. MP Clients: - We had folks using XP, Win7 and Vista. Both 32bit and 64bit. More details can be produced on request. MP Server: - My own computer, Win7 x64 as shown in my signature. This first post is an inquiry to check if this problem has been reported - and/or if it's been dealth with in 1.0.1 Inputs appreciated :) NOTE: Missions can/will be provided per request if the issue hasnt been detected or reported. Edited July 27, 2009 by Panzertard The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
Panzertard Posted July 29, 2009 Author Posted July 29, 2009 By the lack of response, it seems like not many have experienced this? Any tests performed on 1.0.1 for a similar situation? :) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
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