Pally Posted May 17 Posted May 17 (edited) Idea is quite simple. Using our existing weapons cart within DCS, but remake it such that it is a ground unit so weapons can be loaded within the mission editor armament screen. A new weapons cart 3D model may be doable also? While for static units, players can use the <ARG> line in the weapons cart description.lua to reflect which weapon they want to show. That addition should be for both Red and Blue side to be fair, and in the end will add additional cool immersive effects to the already awesome DCS. What do you think? Edited May 17 by Pally Rewording 1
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