Firebugs Posted June 22 Posted June 22 An observation: Level flight 500-1000ft ASL, full mill power (2700 rpm, 54" hg), Oil cooler closed, Intercooler closed, cowl flaps almost completely closed, open just enough to keep cylinder head below red line. 50% fuel for all tests: Slick: 290-295 kts 2x 500lb bombs: 250-260 kts. Drop the bombs, return to 290-295kts 3x 500lb bombs (add center pylon): 250ish kts. Drop the bombs, return to 290-295kts 3x 500lb bombs + 8x HVAR: 210kts. Fire HVARS, 220kts. Drop bombs (slick with empty pylons), 230kts HVARs only: 230kts. Fire all HVARS, 240kts Special case, very interesting result: Load HVARS, take off, fire HVARs (at this point, max level flight 240kts), land plane re-arm "empty" (slick). The pylons are visually still on the plane, exactly the same condition as when you landed. However, now the plane will fly 290-295kts level on the deck again. So after loading HVARs, the pylons apparently cause ~50-60kts of drag. Obviously these numbers may +/- probably up to 10kts because of my ability to trim or variation in cowl flaps or whatever, but I think it's quite a lot of difference if I can reliably see 50-60 kts hit just because HVARs were ever loaded on the plane. 2
-Rudel- Posted June 27 Posted June 27 Hi, we'll take a look. 2 https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
anlq Posted June 28 Posted June 28 23 hours ago, -Rudel- said: Hi, we'll take a look. I can confirm there is a problem with drag/payload after firing all of them. It seems drag/payload are not cleared after firing. So the aircraft remains slow.
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