LimePartician Posted July 10 Posted July 10 Current in-game look: What it's meant to look like: We can clearly see that the inside of the hangars consists of a a red and white engine hotspot safety marking. During parking the nose wheel of the F-16 is meant to be at the base of the marking. The taxilines going into the hangars are meant to be solid yellow lines without any black border lines. The outside of the hangars shouldn't be concrete pads but asphalt. Conrete floors are only on the inside of the hangars. Another key thing to note is that there are some white boxes with Hebrew text right infornt of the engine hotspot zones. The hangars themselves aren't just plain conrete, they consist of RED borders at the entrances to the hangars to ensure the pilot doesn't miss them. The taxilines should be going from the top entrance to the bottom entrance of the hangar zone. Kind of forming a loop in a sense. KEY thing to note is that all taxiways at Ramat David are solid yellow lines WITHOUT black borderlines as presented in the current game. The outer walls of the hangar areas aren't flat conrete walls, they are meant to be in a triangle pattern as seen on the image I provided. The hangars are meant to have straight walls up until about 6 feet above ground, then it starts the curve which we can see is a lot more pointed upwards than in-game. Thanks for reading this. 1
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