Jack Chief Posted July 12 Posted July 12 Hey, Mission 5 "Convoy Hunt". How can push my wingman to do something. I tried the F10 radio menu: "Engage Mission and Rejoin", "Engage Ground Targets". No response. He was just flying around, reacting to Sam lunches. Then he said "bingo fuel, RTB" and after literraly a minute "Ejecting". I suggest putting wingman on inifitive fuel in the next patch. I think other campaign builders are doing it that way. How to make him react on my commads - I dont know.
Cyking Posted July 13 Posted July 13 11 hours ago, Jack Chief said: Hey, Mission 5 "Convoy Hunt". How can push my wingman to do something. I tried the F10 radio menu: "Engage Mission and Rejoin", "Engage Ground Targets". No response. He was just flying around, reacting to Sam lunches. Then he said "bingo fuel, RTB" and after literraly a minute "Ejecting". I suggest putting wingman on inifitive fuel in the next patch. I think other campaign builders are doing it that way. How to make him react on my commads - I dont know. To me, it sounds like you're doing everything right. The targets are defined in the mission editor, and he should engage the convoy once it's spotted. I’ll take another look at it. When you give him the order, do you hear any AI response on the radio? Regarding the fuel issue: if the AI is already low on fuel when you reach the target area, it likely means you cruised at a fairly high speed on the way to the AO. The AI performs a running rendezvous, which means he needs to fly faster than you to catch up. If you're going too fast, e.g., full mil, he may need to go into afterburner just to rejoin. I recommend keeping an eye on your speed and giving him some space to rejoin more efficiently. In my testing, I never encountered this issue, only occasionally on the way back, where I usually send him to the tanker. That said, I’ll check if there’s a way to solve the fuel problem, possibly by giving him unlimited fuel. I’m not sure if that’s possible, since the wingman is part of the player group in the mission editor, but I’ll look into it. DISCORD - YOUTUBE - INSTAGRAM
Jack Chief Posted 20 hours ago Author Posted 20 hours ago Finally I completed this mission after I think 5th or 6th try :). However I had to change loadout to 6xmavericks. I guess only US F-4 had it? ;/ 6xMk20 hmm how did you drop them? i tried low level drop but got shot down from manpads. Havent tried dive toss, maybe this would do the trick, but hit at least 50% of moving convoy, I am not so sure. Especially that the wingman is still not very helpful. However he is reacting to one command - "engage air defences".
Cyking Posted 6 hours ago Posted 6 hours ago Hey @Jack Chief sorry to hear it took you that many tries – but at least you nailed it in the end! When you say “how did you drop them” – do you mean the delivery method? I just use a classic dive bombing run, dropping the Mk-20s in pairs. Nothing fancy, just check the bomb table for the correct pipper depression and go for it. On the way to the target area, I stay above 10,000 feet to avoid MANPADS while scanning for the convoy. Once I have eyes on the targets, I set up my attack runs. Since the convoy is moving roughly north to south, I use that as my attack heading and build a kind of bomb pattern over the area – three passes, two Mk-20s each. To avoid getting hit by MANPADS, you can order your wingman to “engage air defences” before your run. Also, pop lots of flares during the attack and while egressing – that worked well for me I am currently adding 1 or 2 addional voice lines for jester to give the player a better callout for the manpad and where to look at. DISCORD - YOUTUBE - INSTAGRAM
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