MadMonty Posted Wednesday at 09:36 AM Posted Wednesday at 09:36 AM Under certain lighting conditions in the cockpit, I see a grey veil or frame, probably related to foveated rendering. This wouldn't be too much of a problem in itself, as it covers a large area and the transitions at the edges are not very noticeable. However, this area moves with my pupils, which is probably why it has something to do with foveated rendering. The movement of the grey area is sometimes terribly annoying because it destroys the immersion. Does anyone know this phenomenon and, above all, what settings I need to adjust to get rid of the ‘grey veil’ in the foveated rendering area? PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000 Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective VR: Pimax Crystal Super 50PPD Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured
Calvin.Pimax Posted Wednesday at 11:26 AM Posted Wednesday at 11:26 AM Have you checked this video yet?
MadMonty Posted Wednesday at 12:05 PM Author Posted Wednesday at 12:05 PM Thanks Calvin, I already featured the video here: Despite using the settings I have the reported problems... PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000 Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective VR: Pimax Crystal Super 50PPD Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured
Calvin.Pimax Posted 19 hours ago Posted 19 hours ago Could you please submit a support ticket and report this issue to our technical support team? They may need to replicate the issue using your current settings to identify a suitable workaround. In the meantime, if you're using the QuadViews Companion tool, you might also try adjusting the focus FOV size to see if that helps.
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