Kuky Posted Sunday at 12:36 AM Posted Sunday at 12:36 AM (edited) At the moment there is around 3sec delay for the script to end the mission automatically once all of the a/c on either side are destroyed. Please increase this to either few minutes (1min at minimum) to give time any active radar missile already in the air launched from aircraft already destroyed, still heading for "you" (the player) so that you need to defend from it (or get hit by it) so that engagement outcome is more realistic. Or better, why not add an option for the mission generator script to not automatically end the mission and allow player to RTB if they wish to do so (sometimes I'd like to do that)? Edited Sunday at 12:36 AM by Kuky 2 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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