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Quick Mission Generator - Please increase the time for automatic mission end


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Posted (edited)

At the moment there is around 3sec delay for the script to end the mission automatically once all of the a/c on either side are destroyed. Please increase this to either few minutes (1min at minimum) to give time any active radar missile already in the air launched from aircraft already destroyed, still heading for "you" (the player) so that you need to defend from it (or get hit by it) so that engagement outcome is more realistic.

Or better, why not add an option for the mission generator script to not automatically end the mission and allow player to RTB if they wish to do so (sometimes I'd like to do that)?

Edited by Kuky
  • Like 3

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