=SCoRPioN= Posted August 12, 2009 Posted August 12, 2009 (edited) Here's another bug, that actually didnt exist in 1.0, at least for me it didnt. Water is always rendered at the Sea level, even for lakes that are elevated. Water has only 2 settings: High and Normal. I leave mine at Normal. I can only imagine how much of a hit a slower computer will take with no Low option for just a water texture. Mine is a fast Phenom II computer overclocked with GTX 285 superclocked also, and running water on High cuts my framerate in half. And on Normal it renders at Sea level, so there's no point to run it on either. Manually go into ..\Ka-50\BlackShark\data\scripts\options.lua Change ["water"] = 0 That fixed it for me, except the texture is very small, and streched out, but at least I know how high I am over water. Edited August 12, 2009 by [SCoRPioN] My first computer and my ED collection: [sIGPIC][/sIGPIC] I won FC1 in the original Lock On Tournament in 2005: http://forums.eagle.ru/showthread.php?t=8805
STP Dragon Posted August 12, 2009 Posted August 12, 2009 Also in 1.0 the water was all arround below the ground. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
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