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Posted
2 hours ago, scommander2 said:

Hi @VR Flight Guy in PJ Pants, I have posted the usage of the app, and no reply yet.

 

Yeah - but this one is specifically a question about it and VR - as such I'd like to see this thread remain (and not be merged) as it's dealing specifically with VR. 

My (limited) understanding is that this isn't supposed to work for VR. Chatbot AI seems to confirm this (but now I'm doubting myself, since AI agrees with me, and I know how often AI lies to me). 😏

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Posted (edited)
18 hours ago, Dangerzone said:

Yeah - but this one is specifically a question about it and VR - as such I'd like to see this thread remain (and not be merged) as it's dealing specifically with VR. 

My (limited) understanding is that this isn't supposed to work for VR. Chatbot AI seems to confirm this (but now I'm doubting myself, since AI agrees with me, and I know how often AI lies to me). 😏

No problem and I understood.

Are we seeking more FPS in VR by this app generates more artifacts also if....?

Edited by scommander2
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Posted

Lossless Scaling does not work with VR.
For upscaling in VR there is DLSS and FSR.
Generation of additional frames in VR is done by the respective compositor reprojection methods.

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