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Posted

Hi,

Since I was the creator of one of the topics addressing the issue of the "Frame Time Spikes" from way back, the topic contained walls of text, and eventually got solved-and-closed, and the Ultimate Solution was the Park Control Software that disabled the CPU Core Parking and disabled the CPU Core Frequency Scaling (the Solution has improved the entire performance of the PC (I guess it was the Windows 10 thing)), so I feel obliged to give an opinion regarding the Current DCS World Performance.

Flying the latest version of the DCS World, I can surely conclude that the Current DCS World Performance is Good.

However, there is that one moment, but that moment is like a general-rule in the way some games perform, and that moment can be described as follows:

1. So the game contains lots of data to be processed by the system.

2. You launch the game first time after booting up the system.

3. The system loads the essential game data (but not all the data), and the mission starts.

4. So you fly the aircraft of your choice.

5. After some G-maneuvers, change of scenery, adjustments to the afterburner (the sound data here is crucial) you get that One-Time-Lag.

One-Time-Lag - less-than-a-second lag (a hitch), but still noticeable.

One-Time because it appears ONCE during random G-maneuvers, random change of scenery, random adjustments to the afterburner.

The One-Time-Lag does not appear during the second time the Player experiences the same G-maneuvers, same change of scenery, same adjustments to the afterburner (because the extra game data was already recalled and processed, and is stored somewhere in the system).

Personally, the One-Time-Lag that I sometimes encounter (mostly full fidelity aircraft) is not game breaking.

The One-Time-Lag is a problem in cases where it is occurring often while the Player's actions are recalling the processing of additional game data.

Important to note that I fly the simple missions, not the all-out-war scenarios.

If only there was something that could one time process all the game data that can be triggered by a mission, save that data somewhere, and recall it in the future without the One-Time-Lag.

The One-Time-Lag is bad because it pulls the Player from the immersion of the flying, even if it happens rarely and once.

But then again, the One-Time-Lag is a normal phenomena for some types of games, and can not be considered a performance problem.

Personally, I think that the current DCS World Performance is Good.

 

 

 

 

DCS World Performance Settings.png

  • 1 month later...
Posted
On 8/6/2025 at 12:13 PM, FierceLV said:

3. The system loads the essential game data (but not all the data), and the mission starts.

There is two cents according to my experience so far:

After DCS login, wait for 5 to 10 mins (I also launch task manager for monitoring all core activities till they are kind of stable that tells by graphs).

Then, proceed step 4. 

Spoiler

Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro

 

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