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Designated roads for AI ground units to follow


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Posted

Could we get a road network which can be followed by AI ground units using the 'on-road' command in the mission editor? Also, maybe some trains native to DCS which we can put on the narrow gauge rail network? I think these would make a great addition to the map.

  • Solution
Posted (edited)

At present on Marianas WW2 vehicles seam to follow a path ok when set to onroad then switched to offroad when the route goes over a railway line then switched back onroad.

The railway lines seam to cut the onroad path.

Sadly I did create a Narrow Gauge Railway Steam Locomotive and 5 assorted wagons for the islands but have removed them pending a Train Deactivation fix.

Edited by waterman
  • Like 2
Posted

Thanks for the reply waterman! Yeah I recently tried the vehicles which now seem to be able to find proper on-road routes.

Shame about the train deactivation fix, but kudos for making the narrow gauge railway locos from scratch in the first place!

  • Thanks 1
Posted (edited)
1 hour ago, Petard said:

WOW. This is REALLY impressive, is there a forums thread for your train mods @waterman

There was but Not any more.

The Shay Locomotive see 2 videos attached note the bones details if anyone wants to build one - Krupp K5 Leopold Railway Gun Pack - Marianas WW2 Narrow Gauge Trains Pack - Normandy (British Trains Pack) - Cold War Germany Trains Pack.

I have deleted them all.

k5 firing.jpg

SHAY LOCOMOTIVE bones ANIMATION 2.flv        Shay in DCS.flv

Edited by waterman
Posted
3 hours ago, waterman said:

There was but Not any more.

The Shay Locomotive see 2 videos attached note the bones details if anyone wants to build one - Krupp K5 Leopold Railway Gun Pack - Marianas WW2 Narrow Gauge Trains Pack - Normandy (British Trains Pack) - Cold War Germany Trains Pack.

I have deleted them all.

k5 firing.jpg

SHAY LOCOMOTIVE bones ANIMATION 2.flv 1.89 MB · 1 download          Shay in DCS.flv 3.14 MB · 1 download

ah gotcha. Some really good work there all the same, hopefully the train deactivation fix will happen in the future 🙏

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Posted

Train Deactivation was working Perfectly in the DCS ST Version.

I gave very detailed information about the problems of Deactivation not working way back in the trial MT Version.

Its great that some other problems were fixed - the wobbling catapiller train movements are fixed and the wheels not turning are fixed.

Then they just removed the ST version. 

So any Train you add to a mission in the MT Version cannot be removed.

Trains of many wagons or coaches eat up resources if not able to be removed when their journey is over.

This means you could end up with 10 trains all sitting on top of each other at the busy London Terminus Stations.

If you deactivate them they do dissapear from the F10 Map.

However they sail off over the City in the game view to a never ending destination.

Just needs the MT coding looked at im sure its a small glitch.

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