Jump to content

Recommended Posts

Posted

Ir guided missiles, specially 60s and 70s have a LOT of flare tolerance, they work just too good to be comparable at their real life performance, reading like the first wikipedia article i found it says the aim9b, d, e, g and j variants combined had a 18% chance of kill in the vietnam war, in the game they work way better and have a lot of resistance of flares,

 

When im playing 60s servers and someone launch a missile at me, i cut burners, try to manouver mantaining a good speed and good G’s, sometimes even pre flaring, and the missile just doesnt care and gets me, im supose this is not meant to occur with like a 1st gen missile that has a caged seeker and poop flare resistance

 

I think its about time this game implements irccm mechanics and a complete overhaul of the ir guided missiles, even war thunder that is not a sim game have this implemented, this would add a bit more of realism to the game

Posted

As far as I know. In DCS world, when you shoot chaff or flares, you are just starting some random generator which generates a random number which is used then to calculate the chance of missile to brake the guidance or something like this. So its not really a simulaton of missile's guidance system guided to the plane's engines heat but some kind of made-up guidance simulation. And that's the reason why most of the missiles behaves like this in DCS world. The AIM 120C missile alghorythm was totally overhauled for example. So it might behave totally diffrenetly then other missiles which weren't tuched for years.

Posted
2 hours ago, Dipirona4100 said:

reading like the first wikipedia article i found it says the aim9b, d, e, g and j variants combined had a 18% chance of kill in the vietnam war, in the game they work way better

Things are not as simple as that. In Vietnam many missiles failed because of wrong maintenance procedures, faulty wiring or simply the pilots not being trained enough on the limitations so they fired outside of the missile’s parameters (no tone, out of range, too high angle-off, etc).

 

But other than that, yes deploying countermeasures in DCS is a simple dice roll.

  • Like 1
Spoiler

Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...