rocket302 Posted yesterday at 05:51 AM Posted yesterday at 05:51 AM Please consider this which will make the VR experience better. When it comes to hand tracking, I have tested extensively now with different options and settings and third-party devices like HTCC, and finger mouses etc. The best experience so far is having hand tracking turned on and visible with the DCS software settings. in order to get the hand to interact with the buttons etc as you know you must turn off pointers in the hand option. this works really great and i want to thank your team for this. however while button presses are great, the unfortunate truth is knob turns or flipping switches up/down are really difficult and make the hand tracking experience really hard and diminishes from its overall use. Now What i found to works really well is the mouse clicks to toggle switches and rotate dials. note this is only for knobs and dials. unfortunately this cannot not be done when you have the hands visible since the hands take over the movement. In-addition what is really great is that you can map mouse controls to buttons. So here is what i am suggesting your team look into to really make this "hand tracking" great. Allow us to use mouse clicks and scroll while like it does in mouse mode while the hands are visible. it very clear that DCs knows what control you are touching, so just let the mouse control buttons superseded the hand movement as a option. Here is a practical way this would be used. First i would bind my mouse buttons to my hotas, or i would use a finger mouse, pointCTRL or slugmouse. Now all i do is enable hand tracking and when i move and press buttons with no mouse click it functions as it does now. However if i go and touch a switch or a dial, since it so hard to key those to work properly, i can now simply use the finger mouse to click, or scroll dial, or hotas key binding and now i can quickly move around to controls and activate them. Note, seeing the hands in the hand tracking helps you quickly navigate to the controls faster and easier and feels more real. PointCTRL and Slugmouse or HTCC hides the hands and you have to find the mouse. Also if you move your head the mouse pointer gets offset and you lose your place again. works but not ideal. while you can turn the pointer on for hand tacking, first the pointer is not lined up with the fingers so its offset and you have to watch the crosshairs and try and line it up over your control. this can be really tricky or take a bunch of time. again not ideal. you can turn off hand tracking and use the "look" feature but again you have no hands which give you the best immersive experience. and Second, getting the center of the screen crosshairs to look far down is really difficult unless you completely reposition your body. again from my Experience in testing al these methods, i found normal hand tracking with pointers off to be the best (minus the dials and switches). But if you could bind those to work of over ride the hand movement when performed for these...well that would really make this a unique and exciting experience. even with a pointCTRL or slugmouse or finger mouse, all you would need to do is touch the control and click the mouse, or scroll the wheel Please consider this as both functions already exist in the core, hopefully it should just be allowing one to work while the other is active. thank you for your consideration.
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