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Hi BIGNEWY as requested heres the Report for Destroy Group ( Train Deactivation Not Working )

Also the trigger Deactivate Group does the same thing if you try and Deactivate a train.

Example - You cannot Deactivate a Train arrival at a London Terminus Station so you end up with a load of unwanted Trains on top of each other in a last waypoint hold.

If you Deactivate them they dont dissapear they fly off over the city forever to an unknown destination.

This needs fixing as cpu gpu and memory resources are being used up.

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Heres the details using the miz or trk files -

Compare the ground vehicle and train group destroy after 10 seconds.

Ground Vehicle destroyed by group destroy script at 10 seconds =  Ground Vehicle Disapeared from Game view. O.K.
Ground Vehicle Disapeared from F10 Map view. O.K.
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Train destroyed by group destroy script at 10 seconds = Train does not Disapear from Game view and continues forwards forever off track route. FAULTY
Train Disapeared from F10 Map view. O.K.

Thanks for the help

Waterman

 

ground-1 group  destroy.jpg

Train-1 destroy group.jpg

Group Destroy not working on Trains.miz Group Destroy not working on Trains.trk Group Destroy not working on Trains.rtf

Edited by waterman
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