Ripcord Posted Friday at 05:02 PM Posted Friday at 05:02 PM I used the FARP template to create armed static buildings/houses, 50 of them in total. There is another thread about them in this section, you'll find it. Had all 5 of them working in game, just needed to clean up the textures. So I went through and redid many of them, and for many object, I'll say this effort did result in real improvement. Except now, for whatever reason, I cannot load one of these objects. It shows up fine in the mission editor, when I view it (see attached image). I am trying hard to determine what setting is different with this one, vs the other 49 objects - reviewing the blender files, etc. Nothing helps. What in the hell did I do? Ideas? [sIGPIC][/sIGPIC]
TeTeT Posted Friday at 05:10 PM Posted Friday at 05:10 PM You have a good working model and config (or more), and a bad non working model and config. If I'm totally clueless in that situation I swap models and config to see where the cause might be. E.g. A is good, B is bad. Model A, Config A - good Model A, Config B - which result? Model B, Config A - which result? Model B, Config B - bad For configs I usually do a line by line comparison next, for models, I ask for further help
Ripcord Posted Friday at 05:15 PM Author Posted Friday at 05:15 PM (edited) Please give me a little more context on what you mean by configs. If you are referring to the lua code etc, all of that is good. Remember I had them all working not that long ago. And other 49 still work great. That's not it, but I'll revisit just in case. What I changed out was the model in blender. Edited Friday at 05:16 PM by Ripcord [sIGPIC][/sIGPIC]
TeTeT Posted Friday at 05:23 PM Posted Friday at 05:23 PM Any hints in dcs.log when you try to load the model? With config I mean the lua code.
Ripcord Posted Friday at 06:01 PM Author Posted Friday at 06:01 PM (edited) OK upon further review, I think perhaps there may have been some interference, for lack of a better word, between mod folders. I removed the old one and left the new one, which I have been working on. And guess what.. now that one building shows up and looks good. So yeah - now I feel stupid, but also relieved. Thanks again for your help and your cool mods to learn from, sir. EDIT: Actually, TeTeT please reach out if you are interested in testing these things. Just armed buildings, but kinda fun. Edited Friday at 06:22 PM by Ripcord [sIGPIC][/sIGPIC]
TeTeT Posted 11 hours ago Posted 11 hours ago Hi Ripcord, Thanks for the invite and glad you found the problem! Directory hygiene is not always easy with DCS and modding. I use to quarantine most mods during development, so I can test one or a few assets in isolation. Not always an option or practical, though. I wouldn't know where to start with your armed buildings. Is there anything in particular for a 60-70ies SEA setting? Like hootches or Indochinese houses? We have two buildings in VWV, maybe it's an idea to arm them as well. Cheers, TeTeT
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