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M3 F4U-1D Corsair: Canopy Ox Bow/Windscreen Framing


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Posted (edited)

Have spent a little time getting the M3 F4U-1D Corsair pointed out.

This consists of snap-and-pan views, based/matching a 55° External View, being:

    [1] = {--LWin + Num0 : Snap View 0
        viewAngle        = 55.000000, --FOV Cockpit Zoom "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (Snap View)/(Cockpit panel view in)(-30°)
        vAngle            = -30.000000,-- Cockpit View 0.000000, OEM 70.000000
        x_trans            = 0.000000,-- Cockpit View In_Trans 0.000000, OEM 0.150000
        y_trans            = 0.030000,-- Cockpit View Up_Trans 0.030000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,

    [13] = {--default view
        viewAngle        = 40.200000,--FOV  "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV
        hAngle            = 0.000000,
        vAngle            = 0.000000,
        x_trans            = 0.000000,-- 0.000000
        y_trans            = 0.030000,-- 0.030000
        z_trans            = 0.000000,-- 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,

These match perfectly.

Resulting in this:

Gunsight.jpg

Instrument-Panel.jpg

Ox-Bow.jpg

 

Feels like dogfighting in a Steam Locomotive compared to the P-51D Mustang.

Is all this framing and lumber really to spec scale for the F4U-1D?

Doesn't appear to be from the images found.

Please advise.

 

Bowie

Edited by Bowie
Posted

So...

Moved the 'eyeball' back 0.02 (x_trans            = -0.020000,-- 0.000000), which is about as far, until the canopy shield gets unrealistically intrusive.

Somewhat of an improvement.

Gunsight-x-trans-0-020000.jpg

Instrument-Panel-x-trans-0-020000.jpg

Ox-Bow-x-trans-0-020000.jpg

 

Bowie

Posted (edited)

So...

Moved the 'eyeball' up 0.013 (y_trans            = 0.043000,-- 0.030000), which greatly improves the utility of the gunsight, to pull deflection lead, under G's, w/ realistic head movement enabled.

Exacerbates the framing/lumber issue above to some extent, but is essential for fighting.

Gunsight-y-trans-0-043000.jpg

 

Bowie

Edited by Bowie
  • 1 month later...
Posted (edited)

Current 40-30° setup, on all A/C.

F4U-1D:

SnapViews["F4U-1D"] = {
[1] = {-- player slot 1
    [1] = {--LWin + Num0 : Snap View 0
        viewAngle        = 54.750000,--FOV --FOV Cockpit Zoom 54.750000, OEM 85.000000 "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (Snap View)/(Cockpit panel view in)(-30°)
        vAngle            = -30.000000,-- Cockpit View 0.000000, OEM 70.000000
        x_trans            = -0.020000,-- Cockpit View In_Trans -0.020000, 0.000000, OEM 0.150000
        y_trans            = 0.043000,-- Cockpit View Up_Trans 0.043000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,
    },
    [13] = {--default view
        viewAngle        = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 85.000000 "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV
        hAngle            = 0.000000,--    (View Center)/(Camera Snap View Down)(-30°)
        vAngle            = 0.000000,-- Cockpit View Angle    0.000000, OEM -11.500000
        x_trans            = -0.020000,-- Cockpit View In_Trans -0.020000, 0.000000, OEM 0.150000
        y_trans            = 0.043000,-- Cockpit View Up_Trans 0.043000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,
    },

As the pics indicate, the 'Eyeball" position is pretty correct, off the aft of the wing and just out from under the armor.

F4-U-x-trans-0-124000-U-Oblique.jpg

F4-U-x-trans-0-124000-Gunsight.jpg

F4-U-x-trans-0-124000-R-Wing.jpg

F4-U-x-trans-0-124000-Gunsight-R-Back.jp

F4-U-x-trans-0-124000-R-Up.jpg

 

Like trying to dogfight in a Steam Locomotive.

Please advise.

 

Bowie

 

 

Edited by Bowie
Posted

I just tried your settings, I think it is pretty good, but the pilot model takes up a lot of the cockpit space, and you tend to be looking through the pilot's chest to see the side panels. IDK, were these considered a fairly spacious cockpit or not? See what you think.
Cheers!


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