Jump to content

M3 F4U-1D Corsair: Canopy Ox Bow/Windscreen Framing


Recommended Posts

Posted (edited)

Have spent a little time getting the M3 F4U-1D Corsair pointed out.

This consists of snap-and-pan views, based/matching a 55° External View, being:

    [1] = {--LWin + Num0 : Snap View 0
        viewAngle        = 55.000000, --FOV Cockpit Zoom "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (Snap View)/(Cockpit panel view in)(-30°)
        vAngle            = -30.000000,-- Cockpit View 0.000000, OEM 70.000000
        x_trans            = 0.000000,-- Cockpit View In_Trans 0.000000, OEM 0.150000
        y_trans            = 0.030000,-- Cockpit View Up_Trans 0.030000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,

    [13] = {--default view
        viewAngle        = 40.200000,--FOV  "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV
        hAngle            = 0.000000,
        vAngle            = 0.000000,
        x_trans            = 0.000000,-- 0.000000
        y_trans            = 0.030000,-- 0.030000
        z_trans            = 0.000000,-- 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,

These match perfectly.

Resulting in this:

Gunsight.jpg

Instrument-Panel.jpg

Ox-Bow.jpg

 

Feels like dogfighting in a Steam Locomotive compared to the P-51D Mustang.

Is all this framing and lumber really to spec scale for the F4U-1D?

Doesn't appear to be from the images found.

Please advise.

 

Bowie

Edited by Bowie
Posted

So...

Moved the 'eyeball' back 0.02 (x_trans            = -0.020000,-- 0.000000), which is about as far, until the canopy shield gets unrealistically intrusive.

Somewhat of an improvement.

Gunsight-x-trans-0-020000.jpg

Instrument-Panel-x-trans-0-020000.jpg

Ox-Bow-x-trans-0-020000.jpg

 

Bowie

Posted (edited)

So...

Moved the 'eyeball' up 0.013 (y_trans            = 0.043000,-- 0.030000), which greatly improves the utility of the gunsight, to pull deflection lead, under G's, w/ realistic head movement enabled.

Exacerbates the framing/lumber issue above to some extent, but is essential for fighting.

Gunsight-y-trans-0-043000.jpg

 

Bowie

Edited by Bowie
  • 1 month later...
Posted (edited)

Current 40-30° setup, on all A/C.

F4U-1D:

SnapViews["F4U-1D"] = {
[1] = {-- player slot 1
    [1] = {--LWin + Num0 : Snap View 0
        viewAngle        = 54.750000,--FOV --FOV Cockpit Zoom 54.750000, OEM 85.000000 "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (Snap View)/(Cockpit panel view in)(-30°)
        vAngle            = -30.000000,-- Cockpit View 0.000000, OEM 70.000000
        x_trans            = -0.020000,-- Cockpit View In_Trans -0.020000, 0.000000, OEM 0.150000
        y_trans            = 0.043000,-- Cockpit View Up_Trans 0.043000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,
    },
    [13] = {--default view
        viewAngle        = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 85.000000 "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV
        hAngle            = 0.000000,--    (View Center)/(Camera Snap View Down)(-30°)
        vAngle            = 0.000000,-- Cockpit View Angle    0.000000, OEM -11.500000
        x_trans            = -0.020000,-- Cockpit View In_Trans -0.020000, 0.000000, OEM 0.150000
        y_trans            = 0.043000,-- Cockpit View Up_Trans 0.043000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,
    },

As the pics indicate, the 'Eyeball" position is pretty correct, off the aft of the wing and just out from under the armor.

F4-U-x-trans-0-124000-U-Oblique.jpg

F4-U-x-trans-0-124000-Gunsight.jpg

F4-U-x-trans-0-124000-R-Wing.jpg

F4-U-x-trans-0-124000-Gunsight-R-Back.jp

F4-U-x-trans-0-124000-R-Up.jpg

 

Like trying to dogfight in a Steam Locomotive.

Please advise.

 

Bowie

 

 

Edited by Bowie
Posted

I just tried your settings, I think it is pretty good, but the pilot model takes up a lot of the cockpit space, and you tend to be looking through the pilot's chest to see the side panels. IDK, were these considered a fairly spacious cockpit or not? See what you think.
Cheers!


Sent from my SM-G998B using Tapatalk

W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM

Posted (edited)
On 10/16/2025 at 7:13 PM, Scotch75 said:

I just tried your settings, I think it is pretty good, but the pilot model takes up a lot of the cockpit space, and you tend to be looking through the pilot's chest to see the side panels. IDK, were these considered a fairly spacious cockpit or not? See what you think.
Cheers!


Sent from my SM-G998B using Tapatalk
 

Thanks for the input.

Hadn't scaled the F4U pilot yet.

On that note: Moved the 'eyeball' forward, to the edge of the pilot exterior at 30° below Panel View, and down a bit, to improve direct shooting. 

SnapViews["F4U-1D"] = {
[1] = {-- player slot 1
    [1] = {--LWin + Num0 : Snap View 0
        viewAngle        = 54.750000,--FOV --FOV Cockpit Zoom 54.750000, 55.000000, 54.000000, OEM 85.000000 "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (Snap View)/(Cockpit panel view in)(-30°)
        vAngle            = -30.000000,-- Cockpit View 0.000000, OEM 70.000000
        x_trans            = 0.054000,-- Cockpit View In_Trans 0.054000, OEM 0.150000
        y_trans            = 0.040000,-- Cockpit View Up_Trans 0.040000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,
    },
    [13] = {--default view
        viewAngle        = 40.000000,--FOV Cockpit Zoom 40.000000, 40.200000, 39.420000, 37.500000, OEM 85.000000 "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (View Center)/(Camera Snap View Down)(-30°)
        vAngle            = 0.000000,-- Cockpit View Angle 0.000000, OEM -11.500000
        x_trans            = 0.054000,-- Cockpit View In_Trans 0.054000, OEM 0.150000
        y_trans            = 0.040000,-- Cockpit View Up_Trans 0.040000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,
    },

F4-U-x-trans-0-054000-U-Oblique.jpg

F4-U-x-trans-0-054000-Gunsight.jpg

F4-U-x-trans-0-054000-Gunsight-R-Oblique

F4-U-x-trans-0-054000-Panel-L-Oblique.jp

F4-U-x-trans-0-054000-Panel.jpg

F4-U-x-trans-0-054000-Panel-D-30.jpg

Also set the stick curves to "11" in roll, and "22" in pitch, which resulted in a balanced and less twitchy airplane.

 

Bowie 

Edited by Bowie
Posted

Yeah, that eyepoint feels about right with respect to the pilot body and shoulders. As you say, though, the FOV is full of metal frame. I think zoom only will affect this, as I feel the FOV is pretty good. Damn, I wish I could sit in a real Corsair to see how close that gunsight and frame really is. The nearest one to me is a 5.5 hour flight to Christchurch, New Zealand.
Cheers!


Sent from my SM-G998B using Tapatalk

W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM

Posted (edited)
1 hour ago, Scotch75 said:

Yeah, that eyepoint feels about right with respect to the pilot body and shoulders. As you say, though, the FOV is full of metal frame. I think zoom only will affect this, as I feel the FOV is pretty good. Damn, I wish I could sit in a real Corsair to see how close that gunsight and frame really is. The nearest one to me is a 5.5 hour flight to Christchurch, New Zealand.
Cheers!


Sent from my SM-G998B using Tapatalk
 

This is a good pic of an -1A:

Marine_Fighter_Pilot_in_the_Cockpit_of_H

The position looks good, ~ 18" away, but the DCS scale of the canopy framing is way off.

As it is flush with the frame bow on the inside, the visible back represents that, plus canopy blister curve at that point, maybe a 25-30% increase.

Call it an 1-1/2" -> 2".

DCS looks more like 4".

 

79ac0cf3995f3555f46aa44b37338e52.jpg

0bfe1eac5e53581d41aef8543d5a35cb--fu-cor

 

Bowie

Edited by Bowie
Posted
This is a good pic of an -1A:

Marine_Fighter_Pilot_in_the_Cockpit_of_His_Corsair.jpg

The position looks good, ~ 18" away, but the DCS scale of the canopy framing is way off.
As it is flush with the frame bow on the inside, the visible back represents that, plus canopy blister curve at that point, maybe a 25-30% increase.
Call it an 1-1/2" -> 2".
DCS looks more like 4".
 

79ac0cf3995f3555f46aa44b37338e52.jpg

0bfe1eac5e53581d41aef8543d5a35cb--fu-corsair-vintage-airplanes.jpg

 
Bowie
Yep, I see what you mean. I think you are very close with the eyepoint/pilot setting. The second picture shows the pilot sitting back relaxed, and there would be roughly two more "heads" to touch the glare shield/gunsight. The last picture has the pilot sitting quite high, but the gunsight reflects onto that high mounted reflector glass. It would be interesting to see how much the pilot "looks down" to see the instruments.
Cheers!


Sent from my SM-G998B using Tapatalk

W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM

Posted
2 hours ago, Scotch75 said:

Yep, I see what you mean. I think you are very close with the eyepoint/pilot setting. The second picture shows the pilot sitting back relaxed, and there would be roughly two more "heads" to touch the glare shield/gunsight. The last picture has the pilot sitting quite high, but the gunsight reflects onto that high mounted reflector glass. It would be interesting to see how much the pilot "looks down" to see the instruments.
Cheers!


Sent from my SM-G998B using Tapatalk
 

So, ditched the pilot mdl. and went with what looked right and worked the best, as far as distance, windscreen view, and gunsight utility.

Currently, that's:

SnapViews["F4U-1D"] = {
[1] = {-- player slot 1
    [1] = {--LWin + Num0 : Snap View 0
        viewAngle        = 54.750000,--FOV --FOV Cockpit Zoom 54.750000, 55.000000, 54.000000, OEM 85.000000 "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (Snap View)/(Cockpit panel view in)(-30°)
        vAngle            = -30.000000,-- Cockpit View 0.000000, OEM 70.000000
        x_trans            = 0.046000,-- Cockpit View In_Trans 0.046000, OEM 0.150000
        y_trans            = 0.040000,-- Cockpit View Up_Trans 0.040000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,
    },
    [13] = {--default view
        viewAngle        = 40.000000,--FOV Cockpit Zoom 40.000000, 40.200000, 39.420000, 37.500000, OEM 85.000000 "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (View Center)/(Camera Snap View Down)(-30°)
        vAngle            = 0.000000,-- Cockpit View Angle 0.000000, OEM -11.500000
        x_trans            = 0.046000,-- Cockpit View In_Trans 0.046000, OEM 0.150000
        y_trans            = 0.040000,-- Cockpit View Up_Trans 0.040000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,
    },

F4-U-x-trans-0-046000-U-Oblique.jpg

F4-U-x-trans-0-046000-Gunsight.jpg

F4-U-x-trans-0-046000-Gunsight-R-Oblique

F4-U-x-trans-0-046000-Panel-L-Oblique.jp

F4-U-x-trans-0-046000-Panel.jpg

 

Bowie

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...